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翻訳の問題を報告
Poison will surprisingly bore you as a powder with its 'very limited range that every enemy walks out of.' <Long before it can take effect mind you.
Dragon breath is hella meta for rot because of this.
Bombs are kinda hard to farm, arrows are kinda annoying to farm.
-Ex entire play through rogue. Gathering gets not so fun, and tedious.
On the plus side:
Well when you find bomb shard zones to farm this gets easier.
When you find +poison this becomes more fun with arrow play.
It's not too bad in terms of farming materials, the reality is just doing it constantly or in huge excess all the time because they go really fast in pvp. Same with pve, and your play will consist of many pit stops for resupply as you go.
Does gives you a more natural gunslinger feel in Elden.
For example like five points in intel, with the tali for +5 will allow most smaller intel based weapon play. There are similar results for your gear, and in the faith category all the game. Yeah you can open a lot of doors with default 15 intel or faith or both. Mind you in co-op, and pvp play that will require more like 10+ points in one of those for utility because only tali + carries into mp.
Not runes for example.
40 Vigor
20 Mind
15 Endurance
15 STR
25 Dex
20 Int
20 Faith
40 Arcane
Edit: Uh that's too much levels. Something has to give up
<<When I explored this build again I dropped ten of that arc, and a huge dex factor, and prioritized as needed. That may not end up being the same for you or your comfort of play, but 100% you will prob not see great damage from that build ever. Fully relying on proc from arc could work at 40 with weapons like swords.
Just an example of when I stopped at 150:
45 VIG
15 m
40 end
10-15 str
50+dex
10intel
10faith
20-30 arcane
So you can see with this I gave up utility options, because I felt they were lack luster. Initially I wanted to try that final fantasy jester style with powders, but the lack of damage vs time made me withdraw from testing it much. Str, or Dex both allowed quick kills with consistency.
I will figure it out step by step and start slow on arcane first.
Sometimes being weak is not that bad. At the end of the game even my ex-Quality felt weak
Cracked pot items for elemental damages on vulnerable targets, I slew many sheep herds in the Weeping Peninsula for (Fletched) Bone Arrows, with plenty of Poison and Fire bone arrows. Kukri can be farmed from the Vulgar Militia near Farum Greatbridge while getting decent runes, there's a merchant near castle morne ramparts that sells Kukri and those things are useful as heck.
You need at least 10 faith just to use a finger seal, but I have the Two Fingers talisman on for now, its fairly early game, and that raises me from 8 (default) to 13 faith, which allows some utility spells: Catch Flame and Flame Sling clears Stonediggers and bombs the stormhawks in Stormveil. Cure Poison for a handful of dungeons its useful in, or when I'm farming poisonbloom near Sellen.
You also have Beast incantations, which are also low investment but surprisingly useful even if its not a Str/Faith build: Beastial Vitality is an excellent heal over time for PvE stuff, Beastial Constitution can cure Bleed/Frost but I prefer boluses for that, Beastial Sling is useful.
The Fortification incantations to increase Magic resist for Raya Lucaria, Flame/Lightning resist too. Flame, Cleanse Me heals Rot. Poison Mist is ehh but its also in the bracket of 12 faith or less.
Low faith is for utility, not damage, but its got a surprising amount of use for pretty low investment. Kukri and cracked pots are fun, but take some farming. The Shortbow you start with has Barrage to spam status with. I actually quite liked Bandit after playing a tanky Str/Faith.
My one regret is not realising how good Crucible Horns would have been for my run until pretty late, because with this build that thing bullies the Omens under Leyndell with some ease.
I started with arc and Faith then put some points into INT late game.
Why not just respec your first character?