ELDEN RING

ELDEN RING

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HixBozo 13/mai./2022 às 20:15
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Elden Ring stats point to a significant problem
The achievements stats of Elden Ring gives us direct clue that there is a serious problem with the game.

Let's try to identify this problem

Elden Lord achievement - 16%. This is very low grade for a triple AAA title. The fact that only 16% finished the game shows us that the hype was unjustified. We are three months later.

Let's drill down a little bit to see what could be the reason

Fire Giant achievement - 40%. This is a little bit more optimistic although not quite good.

So we see a huge cliff drop from 40% to 16% between the Fire Giant boss and the final boss.

It seems like a lot of players were very disappointed from balance issues starting somewhere around the Fire Giant and late game content.

EDIT: The Elden Lord achievement is not the only ending. This has been reflected in the thread. But it doesn't solve the issues.
Última edição por HixBozo; 13/mai./2022 às 22:03
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Exibindo comentários 4660 de 240
HixBozo 13/mai./2022 às 21:47 
Escrito originalmente por AlmightyDunkle:
HixBozo what are your thoughts on Gothic?
Awesome game if not better, but shares the same problem. Not many people finished it at all. They share the same problem, open world size.
Maxx_Crowley 13/mai./2022 às 21:48 
13.4 million copies sold. Out sold Call of Duty.

Oh yeah, its game over FromSoft. Pack it in, you're going out of business.
Kobi Blade 13/mai./2022 às 21:51 
At least do your research properly, most games have very low achievements rates, and so far Elden Ring rates are quite high, almost 50% of the players finished the game once.

Is way higher than any other AAA game on Steam, even previous From Software games.
EF_Neo1st 13/mai./2022 às 21:51 
Escrito originalmente por Potato:
It´s not only about difficulty why some may quit before finishing. Take me for example.

I quit around FIas Champions. Not because it´s too hard to beat no.. it´s because I was sick of the gank fights, sick of the copypaste bosses and enemies, sick of the balancing of some of the later areas and I honestly didn´t expect anything new coming except for even more copypasta AOE spam bs bosses so I quit.

I have no doubts that I could have beaten the game in terms of skill, I have just lost the interest, because I didn´t enjoy the bosses at all.
Actually . . . you may have lost "some" good boss fights.
About balancing, I would say it is questionable as it depend on taste and expectancy for "balance", for a souls game I would say it was well expected on the later areas.
AlmightyDunkle 13/mai./2022 às 21:52 
Escrito originalmente por HixBozo:
Escrito originalmente por AlmightyDunkle:
HixBozo what are your thoughts on Gothic?
Awesome game if not better, but shares the same problem. Not many people finished it at all. They share the same problem, open world size.
Ogi?
HixBozo 13/mai./2022 às 21:53 
Escrito originalmente por AlmightyDunkle:
Escrito originalmente por HixBozo:
Awesome game if not better, but shares the same problem. Not many people finished it at all. They share the same problem, open world size.
Ogi?
Psehue?
HixBozo 13/mai./2022 às 21:57 
Escrito originalmente por Potato:
It´s not only about difficulty why some may quit before finishing. Take me for example.

I quit around FIas Champions. Not because it´s too hard to beat no.. it´s because I was sick of the gank fights, sick of the copypaste bosses and enemies, sick of the balancing of some of the later areas and I honestly didn´t expect anything new coming except for even more copypasta AOE spam bs bosses so I quit.

I have no doubts that I could have beaten the game in terms of skill, I have just lost the interest, because I didn´t enjoy the bosses at all.
I will tell you what the problem is. Of course it is complex but can be nailed down.

The game is large, very large, and when the concept is one and the same hack-and-slash without innovation and new monsters new challenges and intriguing quests, it gets on the players nerve. They overcook it.

They created a world which they couldn't fill with content. You simply know what to expect to the end, there is no wow moment anymore.
Nagakiba 13/mai./2022 às 21:59 
Escrito originalmente por PipPopPuddinPop:
Yeah, as much as I love videogames, I have too many things occupying my time these days. I can't play 2.5 hours of games every single day, let alone 2.5 hours of the same game every time.
If you find a path with no obstacles, it probably doesn’t lead anywhere.
Sadistik 13/mai./2022 às 22:01 
The Elden Lord achievement is not the only achievement for completing the game. Total bait post, but I feel I should point that out. Hell, if you do those weird endings, like Fia's, you don't even get any achievement, so your whole point is stupid.
HixBozo 13/mai./2022 às 22:08 
Escrito originalmente por Masterflaw:
Miyazaki said he's more than happy with his 30%+ completion rate on his souls games...
I am sure Miyazaki is more than happy. The question is are 50% of the buyers happy. From what looks like half of them are not even finishing the game.
Frost 13/mai./2022 às 22:16 
Escrito originalmente por HixBozo:
Escrito originalmente por Masterflaw:
Miyazaki said he's more than happy with his 30%+ completion rate on his souls games...
I am sure Miyazaki is more than happy. The question is are 50% of the buyers happy. From what looks like half of them are not even finishing the game.

That's not his problem though, is it?

If someone rage quits because they can't beat a hard boss, that's on them.

If someone didn't fully beat the game because of various reasons, that's also on them. They can come back later if they want to and finish it, just like the steak analogy above.

With the sheer amount of people that bought this game, combined with the enormous size, is it really that surprising not everyone finishes the game?

I'd also like to see PS4/5 numbers for comparison, i'd wager a much higher percentage beat the game due to better performance alone.
EF_Neo1st 13/mai./2022 às 22:17 
Escrito originalmente por HixBozo:
Escrito originalmente por Masterflaw:
Miyazaki said he's more than happy with his 30%+ completion rate on his souls games...
I am sure Miyazaki is more than happy. The question is are 50% of the buyers happy. From what looks like half of them are not even finishing the game.
And no one need to finish the game to enjoy it.
I did not finish AC Odyssey, played over 240h of it and did not even reach 50% of the game main story (but explored almost everywhere and killed things everywhere I have been, many places more than once or twice).

Some people (many) just enjoy the ride, instead of just going to "finish it".
HixBozo 13/mai./2022 às 22:20 
Escrito originalmente por Frost:

That's not his problem though, is it?

If someone rage quits because they can't beat a hard boss, that's on them.

If someone didn't fully beat the game because of various reasons, that's also on them. They can come back later if they want to and finish it, just like the steak analogy above.

With the sheer amount of people that bought this game, combined with the enormous size, is it really that surprising not everyone finishes the game?

I'd also like to see PS4/5 numbers for comparison, i'd wager a much higher percentage beat the game due to better performance alone.
We are not talking here about rage quits. We are talking here about 50% people not finishing.
You have to be very ignorant to think that 50% are rage quit and that explains all. There are much deeper questions to ask here why so and that maybe the criticism is to be taken seriously.
Don Lobo 13/mai./2022 às 22:22 
Imma straight up call ♥♥♥♥♥♥♥♥ on this for a very simple reason. Both the PS4 version and Xbox 360 versions (which represent the largest subset of owners of the game) have the Elden Ring trophy/achievement obtained by 40% and 13% of the player base respectively. That means that between the two versions of the game that run the worse there's an average completion rate of 26%.

Assuming the player base for those consoles is roughly half of the initial 12 million copies sold, which is likely a very conservative estimate considering the very low availability and high prices of current gen consoles, that's around 1.5 million people COMPLETING the whole damn thing, not just beating it once.

Over 1.5 million people have had the time and patience to complete the entire game, and again that's a VERY conservative estimate just for those 2 consoles. If we're going by PS4 alone that means that almost half of the players got all trophies while playing at 30 fps. So much for PC master race.
Última edição por Don Lobo; 13/mai./2022 às 22:23
Frost 13/mai./2022 às 22:22 
Escrito originalmente por HixBozo:
Escrito originalmente por Frost:

That's not his problem though, is it?

If someone rage quits because they can't beat a hard boss, that's on them.

If someone didn't fully beat the game because of various reasons, that's also on them. They can come back later if they want to and finish it, just like the steak analogy above.

With the sheer amount of people that bought this game, combined with the enormous size, is it really that surprising not everyone finishes the game?

I'd also like to see PS4/5 numbers for comparison, i'd wager a much higher percentage beat the game due to better performance alone.
We are not talking here about rage quits. We are talking here about 50% people not finishing.
You have to be very ignorant to think that 50% are rage quit and that explains all. There are much deeper questions to ask here why so and that maybe the criticism is to be taken seriously.

It was an example to back up the point i was making.

It wasn't meant to convey the sole cause, but you know that.
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