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Even in PVP, well there are so many unique ashes of wars. Are they even parryable ? Provided you can catch it.
But we have now shield counters. And this is welcome mechanics to me. DS3 shields were reduced to trash. Not anymor
I already know what to do, I just can't do it. The margin for error can be measured in nanoseconds.
It feels like they've made the effect happen way earlier in the animation for medium parries, so it looks like the draw in motion does the deflection instead of the sweep outward. If you're used to the other games that's going to be a breaker for you. Sure was for me, took a load of adjustment and practice.
That's before we factor in every hollow across the lands knowing to feint strikes 90% of the time. I'm sure some developer thought it would make the enemies harder. It just ruins a lot of the enjoyment of parrying. Instead of reacting with reflexes and skill, it's down to memorizing hollow #56's slash-attack B variant (with 20ms longer prep time compared to slash attack A, don't mess up now!)
My apologies. I started with what I hoped would be advice and I wound up declaring my problems with parries in this game as it stands. I wish you good luck and swift learning mate.
and if that is proving difficult, use a shield with either Golden Parry or Carian Retaliation
I jumped straight from ds1 (with very easy parries) straight to this game. It is rough, but very very do-able
To practise, the bucker is the easyest I think.
I think (but not sure) than CR y GoldenP gives the same iframes no matter the shield, so if you intend to use any of them, practise with them directly.