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Pretty sure Jori, the Elder Inquisitor was the only non-remembrance boss I died more than twice against which is crazy considering how many times I died versus even the Dancing Lion.
I remember at least a dozen sidebosses in the base game that I struggled a bit against so not having to struggle against literally any of them was a major disapointment. And I know for a fact I died more times to normal enemies in the Haligtree than I did to normal enemies in the entire DLC.
Personally I agree the DLC is underwhelming. I've gone through it about 3 times now, and the first time was the worst, I had more fun the second time, but the third it just got boring. I've been through the main game about 10 times and still feel like there is life left in the main game, but the DLC now just feels tacked on and I am not really feeling compelled to finish it again in a subsequent play-through.
Largely empty environment, bosses which aren't very fun to fight who all use the same tactics (fly into the air arena AoE, multi combos, dash forward exactly where the player is, infinite poise hyper armor for 90% of the fight, etc.), and a ridiculous 50 piece scavenger hunt just to make the DLC playable. I think it was fun on my 2nd play-through mainly because it was ridiculously "overtuned" and it was only fun to play once I already knew all the confusing BS related to bosses, the environment, and finding the fragments (silver pot guys, seriously?).
The NPC quests are also pretty much all terrible. Let's not forgot Jolan & Grandam, two individuals who are just kind of "there" in the world with absolutely no weight or interesting angle to their existence whatsoever. What a waste
Aside from that, I guess I don't really have many if any complaints. Just some more wishes. I wish some lore had been a bit less ambiguous than usual. Most of the NPC questlines are typical From fare. I was also hoping that the jar dungeons would lead to some big reveal or epic jar-themed boss fight, but the enemies encountered at the bottom of them oft feel a bit random.
I didn't think much of the mausoleums. I feel like these could've just worked like optional invasions, or something to that effect, maybe skin to the volcano manor questline. I spent a while working up how to get onto the archipelago at the north of the map, only to find out it only contained one of those fights and nothing else. Does not feel like a good use of space.
That said, it completely met my expectations and I do put it above Ringed City for enjoyment factor.
Give it a couple of months. Let people play more than once, let people experiment. Let the balance patches clean up. Stop being so damn impatient.
Still a solid DLC, just not on a "It's gonna be the finest FromSoft work to date!" level of solid.
Not to mention there are places where the new lore of the DLC seems to conflict with established lore of the base game. Such as Dragon communion being a cult started by Placidusax to get weakling mortals to do the dirty work of hunting down Bayel for him. Ignoring the base game's description of it being a practice started by mortals lusting after dragon's power, and the fact that you consume the hearts of Ancient Dragons as well as Bayel's Drakes in the process. Or Miquella completely forsaking multiple tasks he had previously dedicated his life to correcting, from Malenia and Godwyn to sheltering the forsaken and downtrodden. Nevermind the left-field butchery of Mohg's and Radahan's characters.
I'm not even touching the obviously barely-tested bossfights. Instead lets talk about all the weapons and spells from the base game that were never fixed to be baseline functional, plus the wide array of new spells and weapons that get added to that pile. It's like the DLC was released with no playtesting or bugfixing in mind, only the glitz and glam of new environments and shiny boss abilities to get killed by.
ER has all the tropes of an open world game, you can literally spend dozens of hours just exploring. Add difficult souls like bosses, that may take a lot of hours or even days to properly beat if you want to try hard or use modest loadouts.
The base game had 2 or 4 very challenging bosses, and the others were reasonable.
However, in this DLC you can spend dozens of hours navigating anew huge map and most bosses are extremely strong and would take many hours or days if you want to beat them legit, and because traversing the game is encouraged to get stronger, that means that the fatigu of exploring is going to be meeting the fatigue of try-harding bosses..
In the Messmer fight specifically, I knew absolutely all his moves but still needed to try for many more hours because he has similar combos that he delays some hits, and his delays were not traditional 4/4 tempo delays of other bosses. I would not consistently dodge them unless I was in absurds level of alertness, this is exhausting. At one point I was about to kill him and he whipped out a full screen flash final move that you can't really practice until you get there.
Messmer is not unbalanced, but in the context of ER, so much content and so many difficult bosses, brain fatigue is real. Most Sekiro fights are much harder than Messmer is going to be. But Sekiro is a short game with a dozen of bosses and you don't really have to fetch a loadout or ride a horse for dozens of hours, so the game is concise and well-designed. ER is not.
Like any open world game, you eventually get exhausted and want to finish it. At that point you can whip out the summons. But this is "open world fatigue" "just let me progress and finish" solution just shows the tedium that ER is..