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Some pieces of armour are overall better in everything but weight a lot more.
Some will focus more on magic/fire/holy/lightning whereas some others protect more for physical damages.
Poise can help to avoid staggering for some attacks when you have enough (at least 51 I think to resist staggering from a single sword slash?)
Early on, when I got the Godrick Knight set, I kept using it for a very long time after increasing my Endurance to avoid having Heavy Load (to still have decent dodge capability) because there weren't a lot of things which gave as much protection.
The objective advice would be to use the heaviest armor that you can such that you still have a medium equip load so your ability to roll does not suffer.
Alternatively, you can just wear whatever armor you like since armor typically doesn't matter as much as you think it does.
To be more serious, depends on what you're doing.
Poise is useful, but for PvE there are only two breakpoints that matter- 51 lets you take one light hit without staggering, 101 is two light hits or one heavy. I think it's a bit more complex in PvP but I don't play PvP, so I can't really speak to that.
Absorption is just a flat percentage decrease in incoming damage, so you want absorption as high as you can get it for the damage types you're dealing with. Lower values don't feel all that significant to me, but once you start getting 40-60% absorption you've effectively doubled your HP.
The resistances just make it harder to cause status effects on you. Personally I've never found this is worth worrying about that much on your armor, I just use talismans for whatever status effects are a problem in the area I'm in.
But yeah, what they mentioned is also very relevant.
Early on, the Knight set sold at the Roundtable Hold is one of the best sets.
Carian Knight is very bad, looks cool but trash stats, Samurai is only worth it if you're light rolling ('light' equipment weight), otherwise trash it.
youll also have light roll using it without investing a lot into endurance.
a lot of the aoe attacks are elemental split damage, so it gets quite noticeable negation where it matters the most.
#2 Rule of Armor : Don't depend on your Armor to protect you. It is there for when you make a mistake and maybe keep you from getting one-shot killed.
#3 Rule of Armor : Mix and match to get the best Mitigation and Resistances. There is no 'Set Bonus' for wearing all pieces from the same set.
#4 Rule of Armor : Learn how to Dodge, Block, Parry, and Guard so that your Armor stats don't even come into play.
Good Luck
Have Fun!