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The bigger issue is rolling just doesnt work. A sword or polearm is a lever, a small movement at the base by your hand is a very large movement at the end, this makes them extremely fast. Faster than rolling your entire body.
A dodge in a swordfight is a step backwards, but generally you're defending. In that regard, sekiro was pretty good, i really enjoyed the feeling of clashing blades back and forth, i just wish you didnt always just need to spam parry until a posture break - dynamically finding openings is something that felt underutilized.
Except its not all one series, they have 'ditched' it for sekiro, and miyazaki has expressed a desire to do something different for quite a while.
♥♥♥♥♥♥♥♥♥♥ we've been over this myth already. people have already put several videos proving this false in this thread.
You can absolutely roll in plate, full late period harness is 50-60lbs, spread around the entire body, you can absolutely roll, climb, get up, etc. Mobility was a priority. Loss of mobility is only a thing in tournament armor, by design, so you dont break bones getting hit for fun.
Rolling doesnt work in combat because a lever is always going to be faster than throwing your whole body, and people arent glued in place when they start swinging. They're just gonna catch you in the roll. Rolling doesnt work in a fight with weapons in or out of armor, at least not reliably. Armor is not what is stopping you from rolling.
Yes, a knight could absolutely stand up unaided. People died from drowning because after falling they were *trampled by the rest of the f*cking army fighting around them*. Or because after an hour of fighting with a weapon, you're going to be physically drained no matter what youre wearing. People are winded after a boxing match, and thats only a few minutes naked. Armor is not whats causing this, all armor does is trap heat making you tire faster in addition to the little bit of extra weight.
Drowning is common because gambeson, being fabric, pulls you down. Gambeson is not heavy armor. You *can* swim in plate if you wear it without padding.
For example Nioh 2 has i-frames in many instances but the input and animations are so tight its feels and looks much more natural then it has ever been in souls games.
I just want the "roll to avoid EVERYTHING" meta to evolve in FS Souls games and this is why I personally like other souls-like better because they either have more defensive options to counter/avoid attacks or they use a dash mechanics instead of a roll mechanic that overall feels much better to pull off.
This is well said, i dont mind iframes as an option but having played every game theyve released 5+ times I just kinda am tired of it always being the same.
Yeah I actually liked the defensive options much better in LOTF, because dashes will always feel better then rolls, and the parry mechanic is universal, satisfying and skill based. Very underrated Souls-like imo
Bellwright is just too awesome tho, pardon me while I totally just make an ad for the game.
obsessed with it currently, we get so few things in like a dark age peasantcore type setting and im loving progressing from viking period to proper medieval tech. The rimworld style colony management is also a lot more fun than usual survival crafters. its not really a soulslike, but there is a stamina bar, so i guess it is. Give it a try if interested.
I also love how they handle primary weapons. you get one primary slot on your back and two sidearm slots on your belt. The sidearm slots can also hold tools like handaxes or pickaxes, but also stuff like maces, onehanded swords, ya know, history's sidearms. They'll kill someone, but they arent ideal. Then the primary slot, can hold a shield, a large tool like a shovel, a bow, or a twohanded weapon. So if you need to hike across the map into enemy territory to harvest peat for making steel, you need a shovel, meaning you're only packing a sidearm for combat, adds to tension. I ♥♥♥♥♥♥ love it. I love that weapon skill increases swing speed. I love the way theyve handled hunger. Istg man its my game of the year and nobody knows about it. There is no dodging but if enemies are rocking shorter sidearms or tools you can usually just step back to 'dodge' a hit. But, you'll be pretty incompetent in combat for the early game, usually gotta resort to using a bow or getting a ton of buddies and outnumbering the enemies. Which makes sense, youre peasants, you dont actually know how to fight. Even if theyre shirtless bandits, presumably theyve gotten some experience.
Honorable mention to Fall of Avalon, basically just skyrim 2, really enjoying it, it has stamina and a dodge thus soulslike, but the dodge is a stepdodge without iframes and feels very good. Also has timed block/parrying. I feel like it should be consuming my life right now, but im too busy with bellwright. Some day ill get around to shadow of the erdtree.
Also the game shows how important sound queues are and how combat feels extremely unsatisfying when its not done correctly.
Grail had a major update in may and patches roughly every 2 weeks. im not upset with the progress at all, and i have no issue with how the game looks. i just wish character customization was a little better and theyd hurry up with releasing the modding tools.
It's almost like the gameplay mechanics were never suited to PvP.