ELDEN RING

ELDEN RING

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They should get rid of Dodge Rolling and I-frames.
For their next game at least.

They would have to find different ways to balance combat if nothing you did made you invincible (Would also make a bit more sense, I can't help but find it absurd dodge rolling through dragon fire protects you from it).

I mean, if a person wearing full plate armor tried to roll in it......I wonder how many of their limbs would still remain unbroken by the time they finished.

But yes, I think the whole "Dodge rolling makes you invincible" should be replaced with more realistic dodging or guarding. Like if you are a light character, you could leap to either side or backwards to dodge (actually physically dodge) attacks.
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16-30 / 139 のコメントを表示
I agree that ideally the hitboxes of everything would match up perfectly so dodging attacks would be as intuitive as knowing that your hitbox isn't coming into contact with the enemy. In that perfect world, i-frames wouldn't need to exist.

I think the problem is at the end of the day the visual spectacle of the fights matter whether you like it or not. If they limit all the special effects and attacks to specific patterns that have to avoid clipping through your character when you dodge I think the end result would be way more boring and simplistic bosses overall. It would be 10x harder for the developers to create bosses under those constraints and I think the end result would be way easier bosses overall.

I honestly would be interested in seeing Fromsoft develop a game where i-frames don't exist and every thing avoided by visually moving your character out of the way but I don't think the game would end up as good as people think.
最近の変更はMr. Nobodyが行いました; 2024年7月8日 8時24分
agreed. If you beat the game using dodge rolls, you didn't really beat the game.
FreudsHedgeHog の投稿を引用:
Nauct の投稿を引用:
Parry too busted in Sekiro. Lies of P is what he should play
Busted how?
I mean like the window is too big. It's 30 frames, half a second. Parrying is Sekiro is easier than dodging in a souls game. Also, if you mess up parry you get block, not get hit like if you mess up a dodge.

Lies of P is 8 frames, much more satisfying
Are game mechanics exploits? Wannabe youtubers ring in here!
Count von Bunnyhopven の投稿を引用:
Nauct の投稿を引用:
Yeah they should make parry like Lies of P and just have like a short distance bloodborne dodge that doesn't have iframes, but you can avoid attacks by avoiding the actual hitbox.
Lies of P also have I-frames on its dodges. Just fewer I-frames so its less reliable.
Yes I'm aware, that's why I specifically said like a bloodborne dodge, which is a dash not a lame roll, and remove the iframes.

I think the parry in Lies of P is the best way to do it
If the next From game does not require controls like this I am skipping!!!!


https://youtu.be/pJZNBD2SwTs?si=MtZI2GaimFOI44AY
Nauct の投稿を引用:
FreudsHedgeHog の投稿を引用:
Busted how?
I mean like the window is too big. It's 30 frames, half a second. Parrying is Sekiro is easier than dodging in a souls game. Also, if you mess up parry you get block, not get hit like if you mess up a dodge.

Lies of P is 8 frames, much more satisfying

Because of that small parry window, Lies of P is a much slower game. You never get flurries of attacks coming your way in LoP, like you do in Sekiro.
Nope.

Also, "Lies of P" or any other copycat cheap soulslike being positively mentioned in a From Software made game is an unfunny joke.

We just need Dark Souls IV with as many things unchanged as possible.
NONAME の投稿を引用:
Nauct の投稿を引用:
I mean like the window is too big. It's 30 frames, half a second. Parrying is Sekiro is easier than dodging in a souls game. Also, if you mess up parry you get block, not get hit like if you mess up a dodge.

Lies of P is 8 frames, much more satisfying

Because of that small parry window, Lies of P is a much slower game. You never get flurries of attacks coming your way in LoP, like you do in Sekiro.
There are lots of parries that you have to do double in quick succession. Let's be honest, in Sekiro a lot of the flurries you can pretty much spam it once you get the first one
Yea it's time to end. Pressing a dodge to just phase through enemies & attacks has had its run. And it really just feels like you're running away when you do it. Sekiro's system is much better & more agressive
Armored core, another from ip, has no i-frames.
Asterion 2024年7月8日 18時46分 
they should get rid of walking
Asterion の投稿を引用:
they should get rid of walking

Only use it to dramatically approach an enemy player, or slowly walk away after a co-op session ends.
If they can make it work, sure. Armored Core 6 shows it can be done, but the detail here is very important (and I cannot stress this enough): Give us a dodge roll that actually covers some damn distance.

We've long since graduated to fighting anime bosses since Ds3, and arguably even in the previous titles there were certain enemies that were definitely not bound to realism in terms of physics. We should have a dodge roll that covers some distance like many of the tougher enemies do.
Sabaithal の投稿を引用:
If they can make it work, sure. Armored Core 6 shows it can be done, but the detail here is very important (and I cannot stress this enough): Give us a dodge roll that actually covers some damn distance.

We've long since graduated to fighting anime bosses since Ds3, and arguably even in the previous titles there were certain enemies that were definitely not bound to realism in terms of physics. We should have a dodge roll that covers some distance like many of the tougher enemies do.

With how crazy the bosses get, you really start to notice you are less dodging and more pressing a take no damage button.
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投稿日: 2024年7月8日 3時38分
投稿数: 139