Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I honestly think it's a good thing
Nah, no need to read the whole thread to disagree. Encourages exploration and gives you more "PrEcIoUs" things to loot.
Goobye, OP.
I never once actively searched for the fragments, I just wanted to see every nook and cranny of the map and find every secrets, bosses and fun encounters. That's the game is all about. Exploration, adventure and a ton of fights and loot. Stop acting like the core gameplay is a chore. If that's the case just play another game.
I mean ye the open world definitely effected it and made it less special than it was, but it still at least had a similar end-point where the hardest bosses would all be the same challenge. The scadu fragments though just leave you needing to farm them all out or you'll be playing hard mode while somebody who used a guide to grab em all is on easy mode.
But ye, part of the open world to try draw in more players definitely allowed much easier grinding to add a version of easy mode already as they couldn't properly pace the game. If the next game is open world as well I think it'll sadly just be time to accept they've decided to focus getting more players by making the games more generic and generally easier.
This encourages only a very specific type of exploration, the one where you take fingerprints off of every piece of furniture in the zipcode. Not to mention there are just areas where theres actualy nothing. So you spend hours searching an area to find jack and ♥♥♥♥. Its like those areas are there just for padding.
Not 100% the damn loot also has the side effect of turning bosses into slogfests where you can easily die because they brush up against you once. Base game never required this.
It takes like 10 minuites to get fragment level 10 on replay.
Because the vast majority are located around black keep and castle ennis.
Probably take you several hours to collect enough golden seeds and flask upgrades to play optimally.
Most people who cry about the boredom of re-rolling characters are talking base game.
They are generally excited by the time they reach dlc.
We don't need the fragments as a reason to explore. We would be exploring anyway. The weapons and armors would be the reward enough for exploring areas. Finding just a scadoosh fragment is just "oh, this again".
The fragments just ruin the experience when you try to coop and help others when bosses suddenly deal a ton of more damage.
Stopped reading after that
opening with a completely untrue statement doesnt make for a good discussion.
If you played ER basegame with Spirit Summons you had a completely different experience to someone who didnt use them.
If you did overlevel and use op tools like pre patch Beast Claw or Blasphemous blade you had a completely different experience than someone who did just use Shield and a Straight Sword
That's just simply not true. I have never had problem with a single mob enemy during the DLC. All the areas are a light breeze just like in the core game, and the only enemies that vigor check you are the bosses.
I think they did the right thing
Now this is the sad truth. There is some people not bothering at all with the Scooby-Doo fragments......Why? Probably just sheer ignorance but summoning a helper for big bosses like Bayle and having 4 or 3 blessings? I hope people finally understands they NEED THEM.