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But yeah, things just hit like at Haligtree when you're at the starting area.
My guess is the rune level is higher than most will admit to but fromsoft clearly can tell with the analytics. I do think the meta will be higher and that also will be for pvp. Where 150 was the ideal for p4p it now will be at least 200 due to the DLC.
NG: 200
NG+: 230
NG+2: 250
NG+3: 280
NG+7: 350ish
Who knows. Who cares. Rune level is hardly anything at the end game as the build quality. A lot of people who read and study min max builds forget how powered they are compared to average players who just piece together builds but have way higher levels. Plus the ultimate skill is not leveling up and seeing the virtuoso level players no hit the game. It's silly arguing what is considered "legit" when every rune level, weapon upgrade, consumable, summons and ash of war is an advantage. If it's in the game then use it. Or don't. Scale to your own personal desire.
As someone that does A LOT of co-op, there are a ton of people with some rather bad builds so I'd assume many of their issues come down to their build being far from optimal.
Dunno, here is my character
https://steamcommunity.com/sharedfiles/filedetails/?id=3282793131
The only thing I'd want out of the +25 levels is just stamina
Vigor capped and damage is enough even though it's not a full softcap
117 minutes and it's like 90 minutes of Torrent travel
Even if I did go to one of the castles in the middle and did this later, this is just exhausting.
Blackgaol was an okay NPC fight
Forge dungeon was odd, no boss and like 3 enemies (Not counting slugs)
Random Yoda was funny, but c'mon Demi Human Queen without a new spin on it?
I'm starting to get some of the negativity around the DLC