Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
there's a balance to be struck between drip and efficiency. its very much possible to look dope af while also reaching good poise and damage negation.
You litterally dont need to make this more complicated, just look at the images and see the damage, talisman or not, if you see the heavy armor damage received and you say "its worth it" go for it if not dont do it, IMO it's not but I am making a build around it anyways.
Heavy armor unless you really, really want it it's just not worth it.
Too bad most armored medium armor sets don't reach 51 poise to take a hit from a small mob
You need about 88 poise to not flinch light weapons and about 125+ poise for heavy weapons with the exception of collasal weapon class which often get their own hyper armor on swing as well, making it easier to land and win trades.
The Damage Reduction Talismans are worth it in PvE I've round but they do NOT work the same in PvP and are barely even noticeable in PvP damage. Basically becoming useless.
That's armor in a multi-player context, but Fashion Souls will always take priority. I don't care if I'm not being efficient, as long as I look good doing it.
Because the numbers are not a good representation of what actually happens which is that armor, specifically heavy armor is kinda lame for its hefty costs.
The math shows you take 20% less damage with the heavy armor you chose compared to the medium armor you chose. Do you really need to look at the image to tell what 20% less of a bar looks like?
Yes you litterally need first hand experience to see what the numbers really look like, its that simple, you can not just do math on a paper and think that is reality.
Dragoncrest greatshield talisman causes you to take 20% less physical damage. Its that simple. If you were taking 100 damage, you'll now take 80.
If you put it on with 0 armor, you'll have 20% armor.
If you put it on with 10% armor, you'll have 28% armor now.
If you don't believe me, go put it on with no armor. You'll have 20% armor, as you'd expect from a 20% armor item.
Technically, its probably not exactly 20% cause part of that weapon's damage is holy. But its not like I'm figuring out the exact number from your picture either (and I could figure it out if I just looked up that weapon's damage). And its probably very close to 20%, cause the heavy armor also has more holy protection (probably, I didn't actually look).
All you need the experiment for is to make sure the game isn't bugged or something.
Personally I think just saying its 20% damage reduction is far more intuitive than looking at a bar and estimating the damage resist from that.
I mean maybe against an actual boss enemy I'd want to actually see it in action, cause the difference between say getting 2 shot and 3 shot is pretty big and I don't want to (or even know how to) look up damage on every boss attack. But, first of all that's not an enemy that I care about how many hits I can survive against, and second I can't tell from your picture whether the bull goat armor is making you survive an extra hit.