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You literally asked "What's the difference between Grafted Scion and Demon's Souls opening?" Instead of just asking what that is, you're explaining stuff that is pretty easy to understand, just like Dr Acula. We're not talking about the genre stuff, we're talking about the very specifics of the games in question. "Well it's like being outside of divinity." So you have no idea what "Crossing the Fog" is in Demon's Souls and what the various heroes who went into Boletaria were doing? What King Allant did?
"Uh it's just like King's Field!" You guys are truly bad at this. I described the tutorial area of Demon's Souls implying it was better than Elden Ring and none of you seem to be able to grasp just why that is while trying to vomit out the same tired explanation anyone who is interested in these games' plot would know.
King Allant sought Soul Power and it unleashed a flood of demons onto Boletaria, which was covered in FOG. To cross the fog in Demon's Souls means to enter Boletaria from the outside. The tutorial area is the player character ENTERING BOLETARIA. At the end, you face a monster, one Dragon or THE Dragon God, that you cannot kill and you die, trapping you in the Nexus. It's probably the clearest this kind of tutorial has ever been. Dark Souls is pretty clear, Dark Souls 2 is pretty clear, Dark Souls 3... etc, but as far as "You have to be stupid to misunderstand this." That is why I mentioned it.
Dr Acula, you're getting criticized by me because, just like above, YOU don't know either. You're all trying to explain something when it comes to just knowing what the actual game is about, you guys fall back to these dumb genre platitudes. You have no idea what you're talking about and you're trying to say these games are "hard/easy to understand." No one I've spoken to directly understands what a "clear explanation is" apparently lmfao.
Dude.
When you criticize that the fog doesn't make sense in ER and talk about Demons, where the fog was a very specific thing...
...ofc it makes sense to mention that in their other games FS likes to hide the setting behind a fog, too.
"Well it's like being outside of divinity"
I literally did not say that. That is not my quote.
And yeah, what is the big difference between that first demon you encounter in Demons, which is supposed to kill you, after which you get caught in the Nexus, and the Grafted Scion, which is put there by Godrick to kill newly arrived Tarnished?
Because if you go back and read what I said to Dr Acula, it's to concede that Elden Ring does get asinine about its own details. That it gets in its own way by simultaneously being the most unsubtle, unambiguous as these games have ever been about certain details, even having a world with active characters... and also still wanting found footage.
The only thing Elden Ring does is tell me I'm "a tarnished of no renown". What that chapel of the beginning is? I have no idea. What is that grafted scion? I don't know. It clearly doesn't keep me there because when I die I still go to the next area.
The premise and context of the Elden Ring start are a complete mess. This is where I see the difference between DS1 and ER.
When it comes to the writing of DS1 I couldn't tell you what the whole game was about because I never liked that game and quit it somwhere within the sewers. The reason for it was simple - the combat and general gameplay was not fun.
It's not very... productive... to argue with that... other friendly forum guy.
I was just wondering because you said you were "really frustrated with the opening alone" and asked "what beyond the fog is supposed to be" - directly drawing the comparison to Demons as if it was supposed to be the exact same fog. And then stated that the grafted scion is the worst opening in FS history (paraphrased, not exact quotes). To which my answer made a lot of sense. Why were you immediately frustrated? Why directly get caught up on the Lands Between being found "behind the mists"? What is the difference to the other usual first mobs placed to kill the player and kick off the game? Those are/were my inner questions.
Well, you can find out all of that during the game. You are supposed to not know everything setting out.
You quit Dark Souls 1?!? You never fail to shock me anew, Dr....
No, you're basically BSing about plot. You don't understand what "meaning" is when you're just trying to get a handle on events of specific games and you use this very non-specific, genre stuff while simultaneously showing that you don't understand the least subtle, most specific opening in Souls history. You're not offering some kind of thesis or interpretation of the game, you're WHINING about plot.
"Well it's like uhhh being outside of the divine land." You're whining about something, narrative, that you don't understand. Wasn't hard to get. I just laid out a simple test and you're blathering on while disqualifying yourself, that's just not worth anyone engaging. This isn't a discussion now, I'm just airing out that you're full of ♥♥♥♥ lmfao. Thanks, have a nice day. I will now respond to people other than you and go about my business.
You "explained" nothing, because you don't understand what you're complaining about.
Quitting a game I didn't enjoy? Wow what a shocking concept. Who knows maybe other people will catch on to that.
Btw. I played through Dark Souls 2 and 3. I finished them and I think they are quite good in terms of gameplay. The writing is still trash but at least the games are mostly fun to play. And yes DS2 is far superior in terms of gameplay compared to DS1.
....beyond the fog simply means outside the lands between. It's not even that cryptic here.
When I said the same thing above, the guy exploded in my face ;) Just saying...