ELDEN RING

ELDEN RING

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Will From ever stop the roll spam?
I feel like there are on the right track with BB and Sekiro, but ER is stuck in the past.
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Showing 1-11 of 11 comments
Nauct Jul 2, 2024 @ 4:19am 
ER evolved, a lot of moves it's better to jump over. I roll far less than I did in DS3 or previous
Emerald Lance Jul 2, 2024 @ 4:22am 
I use a shield. (shrug)
Lynfinity Jul 2, 2024 @ 4:26am 
"Vow of the Indomitable" gang, who up?
vamirez Jul 2, 2024 @ 4:28am 
M8, there is a real recent video on YT about how rolling in Elden Ring is not as good or a trap even. It's really good - you should check it out as it is quite relevant to this thread.
Knavenformed Jul 2, 2024 @ 4:30am 
Bloodborne was the dodge spam game what is blud on about?

ER does a good job with the emptied stamina actually stopping you for that small while, you have at least some management to keep up when you start to run low on stamina.

Not as good as DS2, but at the same time I don't think Fromsoft is going to tone down the speed of the player anymore so this is a fine line in ER
Dr.Acula Jul 2, 2024 @ 4:35am 
Originally posted by Nauct:
ER evolved, a lot of moves it's better to jump over. I roll far less than I did in DS3 or previous
Jumping over attacks is even more tricky to time and position as it has no iframes.

The evolution from Dark Souls 3 to Elden Ring I see is pushing players more towards shields and block/parry. It's something that makes for pretty boring gameplay though.
Emerald Lance Jul 2, 2024 @ 5:11am 
Originally posted by Dr.Acula:
Originally posted by Nauct:
ER evolved, a lot of moves it's better to jump over. I roll far less than I did in DS3 or previous
Jumping over attacks is even more tricky to time and position as it has no iframes.

The evolution from Dark Souls 3 to Elden Ring I see is pushing players more towards shields and block/parry. It's something that makes for pretty boring gameplay though.
Jumping has a lot of iframes. More than rolling, in fact. However, it's only the lower torso and legs that are invulnerable; head, chest, arms, and hands are still vulnerable at all points of the jump.
causality Jul 2, 2024 @ 5:24am 
Unfortunately if you want to escape the roll spam formula in their Dork Souls games your only option is Sekiro.
vamirez Jul 2, 2024 @ 5:25am 
Originally posted by causality:
Unfortunately if you want to escape the roll spam formula in their Dork Souls games your only option is Sekiro.

Ok, here is the video mentioned above - give it a watch, folks. It's really good, and it shows that in Elden Ring, rolling is not always the best option.

https://www.youtube.com/watch?v=NDhoDThUIHc
Emilia Tempest Jul 2, 2024 @ 5:32am 
Originally posted by Dr.Acula:
Originally posted by Nauct:
ER evolved, a lot of moves it's better to jump over. I roll far less than I did in DS3 or previous
Jumping over attacks is even more tricky to time and position as it has no iframes.

The evolution from Dark Souls 3 to Elden Ring I see is pushing players more towards shields and block/parry. It's something that makes for pretty boring gameplay though.

How is blocking/parrying more boring than dodging?
Parrying is pretty much the same as dodging, just harder to do and also gives you a satisfying opening for massive damage (either the ripost or just landing a big attack)
Blocking, I suppose is less skill, however with guard-attacks you can take advantage of a boss that way and also stagger the boss for opening them up to massive damage just like a parry would

I'd say blocking and taking advantage of guard-attacks or parrying is more interesting than pure dodging, since you still do the same thing as dodging but more
Ofc unless you just use golden parry which is a no-brainer parry, but then again you can make that point for a ton of things (like magic, mimic tear and more)
Dr.Acula Jul 2, 2024 @ 5:51am 
Originally posted by Emilia Tempest:
Parrying is ... harder to do
There is the problem. The timing with parry is even more difficult than dodging. Not to long ago I played Stellar Blade which also has a parry and dodge system and you actually have to use both. The difference between that game and Elden Ring though is that nearly all attacks can be parried (with larger margin for error compared to Elden Ring) and those that can't parried and must be dodged will be indicated visually as such so you can react and don't try to parry something you can't parry.

It's something that is severely missing in a game like Elden Ring because not only is timing on parry extremely narrow and difficult to pull off for most players you have to somehow identify what you can or cannot parry. All of this combined is why I never bothered with parrying attacks in ER or DS which means for bosses where it might be sensible to parry an attack I cannot do it as I've never trained it outside boss fights.

In Stellar Blade you have to parry and dodge all the time whether it be boss or trash fight because they all follow the same basic rule set. In Dark Souls and Elden Ring bosses and trash often follow different rules meaning what you learned from the trash doesn't necessarily help you with fighting a boss.

in the Elden Ring DLC because dodging became so much more annoying and unreliable I fell back on an easier defensive mechanic which is blocking and counter attacking after a block. It worked but as I mentioned above it's a freaking boring play style.
Last edited by Dr.Acula; Jul 2, 2024 @ 5:52am
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Date Posted: Jul 2, 2024 @ 4:18am
Posts: 11