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Hard to beat her with just one hand, especially when she brings her twin moons down on your face.
Messmer I feel actually gave way more chances to punish and his reads are more conventional with some exception. The one where he dashes at you and does the cleave had me STUMPED on how to dodge since it seemed like dodging at all got you hit by the fire plume, but everything else really seemed like an Orphan of Kos/ Malenia strats.
Rellana just seems to push your stamina to the limit and makes spellcasting impossible which invalidates way more builds.
Both visually beautiful fights though, both technical. They're really solid.
the rest of her attacks where pretty easy
'cept having to know that you could simply walk out of the way of the first part of her arc combo in phase 2...kinda BS
Messmer still hits just as hard, but he has clear telegraphs, for the most part, and reliable opportunities to whiff punish him. Felt like a much more balanced fight overall.
Their damage is pretty comparable but Rellana is way more aggressive and tests your stats, she input reads way more, and she has more robust retaliation mechanics. I don't know what the health pools are like but 5000 damage on Messmer is a noticeable chunk of his health whereas that same damage on Rellana felt like I barely dented her.
That and I could crit Messmer reliably. I don't know if I crit Rellana more than twice in all my attempts. I think there's a good argument that Messmer is MUCH more well-designed for balance purposes but ♥♥♥♥♥♥♥♥ they both look super cool, have a very flash moveset, and their arenas drip with atmosphere.
My roll tactic was more useful for setting up to jump her tho...most people suggested only rolling toward her but that would leave me way to close for a jump attack
I thought she was cool AF tho..her long chain combos were the only ambiguous of her moves but she never finished with one blade...I always capitalized if she finished with two...
the rest were simply press jump when the moon hit the floor ect...plus it was easy to bait her combo arc move and punish as long as you mitigated toward her
I haven't fought mess yet as I've been quite busy..but I'm gonna take out that Hippo to get him tf outta the way...already building a strat and squeezing in a few fights to stay fresh for when I actually get some solid me time
I hope to stay with 2 blessings.....scared of Radahn tho lol..he seems to actually be a load of ♥♥♥♥
P.S.: Flame Art affinity with a "Flame Spear" AoW, by the way. Very fun to use, highly recommend to try it out (if your stat allocation allows it, of course).
But yeah when she does combo enders using both of her blades that's when she won't retaliate. Her Carion Phalanx will retaliate upon any attempted spellcast and she does have guaranteed damage in certain scenarios (as if you don't have enough i-frames to cover the overlap of phalanx + some of her moves), but for the most part she's beatable with just solid mechanics.
They're both very testy though. Every other boss in the DLC (NG+3) I've beat in the first 3 attempts. Hippo was third try (I couldn't find the timing on dodging his grab), lion head boss was first try, I haven't died from any of the dragon bosses yet including Bayle who is just like every other dragon boss with bigger stats.
Lightning death knight admittedly did ♥♥♥♥ me up pretty good. I think I had an embarrassing number of attempts against him LMAO. Putrescent Knight also kind of rocked me a good 5 or 6 times before I got him. Boss is easy enough but as soon as he dismounts his horse I felt like I was dodging more than against Rellana and my stamina couldn't keep up (all my flasks were used during his dismounts). Also, his combo enders leave him very far away from you and I felt like it was very difficult to punish him with melee, so I took my 60 faith ass and used holy magic and got the job done first try doing that.