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If you are really interested in parrying, I would recommend checking online regarding the specific attacks and can even be parried and the timing required.
If you watch the animations for Parry, especially on a Buckler, you'll see a small swipe to the side, followed by the sweep with the shield across your body. You'll want to practice the enemy attack falling into the timing of that sweep. For what it's worth, I got much better at parrying once I found that out.
Some attacks cannot be parried - but as a general rule, almost all incoming attacks with weapons can be parried, sending an enemy into a stunned animation, making them ripe for a critical hit.
The Golden Parry AoW is more forgiving visually and timing-wise, but costs FP to use each time.
Which one you practice with is entirely up to you, but I'd actually recommend practicing with the good ol' Buckler. Not only does a successful parry cost no FP, learning the nuances of timing with it can help with other things.
LOLOL GIT GUD
It's very consistent once you get it down. And yeah the buckler is the best parry tool until you get Carian Retaliation or Golden Parry which can be put on any shield.
Good point - Carian Retaliation is a great shield AoW because of this. Because of that timing, you can put Carian Retaliation or Golden Parry on a shield with better protection than the Buckler, allowing you to have a shield that can actually block as well.
I personally dislike it. The timing has always been awkward due to windup frames. The Deflect mechanic from sekiro (and now being adapted into newer soulslikes) is better if you ask me. Not as high reward, considering you need to deflect multiple times, but much easier to pull off consistently and it doesn't feel like you got it right by accident.
it gives a free critical. you just need to time it correctly
if your results are inconsistent, it's not the bucker's fault
For example, with malenia parry only, you're constantly looking for a few specific moves. The click -> dash up which you press parry when she's around halfway through her dash and closing the distance, her circling sidestep -> slash, where you press parry the second her movement has ended and she rears her arm back, and whenever she rears her arm back diagonally left, you parry IMMEDIATELY, because it comes out fast but when you get used to it it's the easiest parry you get out of her.
You do this for every boss. Stop thinking about the actual parry animation and just internalize the timing, IE pressing parry right before a hitbox comes out so that it collides with the parry active frames.