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I suppose so, especially since the remake also felt like it missed a few marks on the original ambience, of which was already premature for one of the first of its kind - Not to say it was bad, but I understand your view
The lack of variety is what really busts my ass. If you played any boss theme from ER to a veteran player I don't think they would be able to tell you to which boss it belonged to. There's no themes, no motifs, it's just orchestral noise.
Remember in Dark Souls I when you meet Gwynevere for the first time and there was that heavenly chorus? It felt like it was truly 'her' tune and you were basking in it. The instrumentation takes a backseat for the choir and it all just feels so warm - it sets the tone for the rest of the game.
What about Seath's theme? That depraved sounding glockenspiel, shrill strings, and the droning chorus... befitting only of a character such as Seath.
I'm tired of the droning, meandering ambience that accompanies the overworld. It just feels like it's there to not feel quiet, it doesn't accompany the theme of the world well, it doesn't make you feel anything.. It's just a miss.
I'm not sure what the main thing is that the tracks are lacking. Maybe just a stronger beat/melody? It's all just really atmospheric, not gripping or energizing.
Yea, besides the epic af tune that is in the menu i dont have any of the music in my head.
After I'm done fighting a boss I coop the hell out of it or go to youtube to listen to the OST all over again, because of how amazing it is in my opinion.
Ironically, I feel the same. The minute the "horror" esc tune fades, drums begin and it starts to crescendo I know the tune anywhere, lol.
There I feel that most themes miss a certain dynamic in its rhythm and tension building that drive the action forward.
For example, Godfrey's theme has a very high emphasis on choirs, which IMO, don't really convey a fitting stomping rhythm.
The basegame ambience is ok, as it serves its purpose well enough. A standout here would be Caelid's theme, as it has some nice experimentation with instrumentals.
I think that Fromsoft had more composers this time around to give Yuka Kitamura (main DS3/Sekiro composer) some well deserved rest.
The DLC, however, improved the OST quite a bit IMO.
Take the Lion Dance OST which has Yuka Kitamura written all over again and is a really great boss theme IMO.
I think this game's OST among the best of any FromSoft game i've ever played, in large parts due to actually having fitting ambient tracks for most areas, instead of the dead silence in soulsgames, even if the silence fits these games. Maybe a bit too bombastic at places, which is why some of the boss themes hardly stick, due to the melodies drowning in all the orchestral spectacle, but that's kind of a general issue with big budget games these days.
Simpler, cleaner melodies tend to stick more with players. Demon's Souls is a good example of that. Or you can have the best of both worlds, like with Sister Friede from the first DS3 DLC.