ELDEN RING

ELDEN RING

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Rynastiv Jun 26, 2024 @ 9:45pm
Can i dodge the crybaby update 1.12.2????
Guys i have a question please. How did the new update effect the difficulty??? I am 3 rememberance bosses away including the final boss and i don't want to have the crybabies update to finish the game on easy mode, i started the game how it was meant to be started on hard mode and i want to have that satisfaction to stay till i finish. Now, i heard that the patch mainly will effect the beginning of the game, so did i dodge the crybaby update?
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Showing 16-30 of 38 comments
Forest Jun 26, 2024 @ 10:37pm 
Only people being crybabies are you and the others crying about the patch that literally didn’t nerf anything.
RichieJ Jun 26, 2024 @ 10:42pm 
Originally posted by Dollmaker:
The update only has any significant effect until Scadutree Level 10, after that the difficulty is largely the same as before.
You are greatly misinformed. https://www.reddit.com/r/Eldenring/comments/1dp6ifg/1122_scadutree_buff_changes/
RichieJ Jun 26, 2024 @ 10:44pm 
They've literally stated they're increasing the final scadutree fragment stats

"The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased"
Zefar Jun 26, 2024 @ 10:46pm 
https://store.steampowered.com/news/app/1245620/view/4238531900068562606?l=english

The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.

The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.

Slightly, this means by a few % so anywhere from 2-4% at most. On the whole scale nothing much changed.
Edit: Just saw the reddit link, a 0.05 increase? Hahahahaha and people are crying over this?

Also from the update.
Other balance adjustments as well as bug fixes are also planned for a future patch.

Might want to keep a box of tissues nearby at hand. Seeing how this upset you so much.
Last edited by Zefar; Jun 26, 2024 @ 10:49pm
Don Lobo Jun 26, 2024 @ 10:47pm 
Originally posted by 8uman:
They've literally stated they're increasing the final scadutree fragment stats

"The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased"

From x2.0 to x2.05. They increased the final upgrade point by a whole 2.5%. Such a huge change. They cave in for sure. Now everything's piss easy. Time to act like the crybabies OPs complaining about and cry about it.
女無さん Jun 26, 2024 @ 10:48pm 
You can always wait for the modding community to make a hard mode, or a patch that reverts the nerf, it's bound to come. I'm waiting for one myself.
Last edited by 女無さん; Jun 26, 2024 @ 10:49pm
The sissies won and we lost an actually 'difficult' Souls game DLC.
RichieJ Jun 26, 2024 @ 11:01pm 
Originally posted by Zefar:
https://store.steampowered.com/news/app/1245620/view/4238531900068562606?l=english

The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.

The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.

Slightly, this means by a few % so anywhere from 2-4% at most. On the whole scale nothing much changed.
Edit: Just saw the reddit link, a 0.05% increase? Hahahahaha and people are crying over this?

Also from the update.
Other balance adjustments as well as bug fixes are also planned for a future patch.

Might want to keep a box of tissues nearby at hand. Seeing how this upset you so much.
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In terms of mathematics, damage mitigation works on a sliding scale that starts at 1x and goes up to 0.5x for levels 0 to 20. For example, taking 1000 damage at first and reducing it by 20% (due to lack of armor) results in 800 damage taken, or 1.25 Effective Health Points (EHP). On the other hand, our previous research indicates that when 1000 damage is encountered in the DLC, 40% DR from armor and an extra 8% from a 20% multiplicative DR totals 48%, meaning 520 damage and 1.92 EHP.

Increasing damage reduction from 0 to 10% is only half as important as increasing damage reduction from 50 to 55% DR. This disparity highlights the fact that not all damage reduction points have uniform impact or equivalency in mitigating damage, even when added multiplicatively.

When the player has damage reduction already, you will see an increasing in value. To put this simply in terms of an example, we can quantify that 99.9% of your effective health is a tenfold boost if you already have 99% damage reduction. 99.99% is a tenfold increase even if the percentage is lower.

That is to say, the "slight increase" they gave can be calculated at a 1.3% gain which proc'd overtime will gain the player significant more value than the previous scaling.

Stated differently, the 1.3% gain that results from the "slight increase" that they provided can be utilized to provide the player a considerable rise in value over time. This disparity highlights the fact that not all damage reduction points have uniform impact or equivalency in mitigating damage, even when added multiplicatively.
Last edited by RichieJ; Jun 27, 2024 @ 1:54am
RichieJ Jun 26, 2024 @ 11:05pm 
Originally posted by Willy Wonka on Laced Perc 30s:
The sissies won and we lost an actually 'difficult' Souls game DLC.
They certainly made the game easier but not that much easier. It remains undeniable that the changes will have an impact on any damage mitigation analysis performed.
Originally posted by 8uman:
Originally posted by Willy Wonka on Laced Perc 30s:
The sissies won and we lost an actually 'difficult' Souls game DLC.
They certainly made the game easier but not that much easier. It remains undeniable that the changes will have an impact on any damage mitigation analysis performed.
Yeah, I'm just bummed that the difficulty will be altered at all. I thought the challenge was good, but still overall easy.
女無さん Jun 26, 2024 @ 11:11pm 
Originally posted by Willy Wonka on Laced Perc 30s:
Originally posted by 8uman:
They certainly made the game easier but not that much easier. It remains undeniable that the changes will have an impact on any damage mitigation analysis performed.
Yeah, I'm just bummed that the difficulty will be altered at all. I thought the challenge was good, but still overall easy.
The world building is still masterclass and I love the theme's of souls games. If they want to cater to a more casual audience then fine, I'm still grateful we have mods to cater to the more niche wants.
However at this point I would just like to see an easy mode implemented. This same song and dance everytime a souls game is released is exhausting,
Last edited by 女無さん; Jun 26, 2024 @ 11:12pm
JoJo Jun 26, 2024 @ 11:13pm 
You can give a negative review, just like I did
Professor Toothy Jun 26, 2024 @ 11:19pm 
I uninstalled the game after the update because at least fromsoft can’t steal my previous memories of the game from me.

Memories of a time when games were hard, men were men, white people had separate drinking fountains… good times.
Ultimatus Jun 26, 2024 @ 11:29pm 
Just don’t interact with the blessings system. It’s the same as summoning. If you want the game to be harder just ignore the things that make it easier.
CrAZYVIC. Jun 26, 2024 @ 11:36pm 
If you want something similar to the pre-update version, then just do 15 upgrades with the fragments and finish the game that way.
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Date Posted: Jun 26, 2024 @ 9:45pm
Posts: 38