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Ein Übersetzungsproblem melden
A good boss would have you go 'wow that was great i wanna do it again' but these new bosses just make you go 'thank god that's over'
i get it, i am the same actually
but iunno, the future is now old man
Considering you're a fan of freiren you should understand the usage of re-using scenes and assets in general. And yes even the same animation studios will recycle/ re-use something form a similar setting but slightly change things to save on time and budget.
Hell as a pixel artist I re-use assets and slightly modify them to save time and money. If you want games to be more expensive then be my guess my good sir.
You can still go play that game if you miss it so much
I wish more people could understand this.
Elden Ring bosses all have seizures or SUDDEN influx of paralysis and delaying the attack infinitely. DS2 was definitely superior to Elden RIng and especially its DLCs to this Fraud-Reused-asset-fest.
It should've been Godwyn the Undead lord and not Fraudahn who jobbed to Malenia who never defeated anyone of value in lore. She's strongest because???? uhhhh some Head-canon youtuber ASMRer said so!!
Meanwhile Godwyn Chad: Killed dragons, tamed dragons, became god of death like Nagash.
Radahn should've stayed dead he's not even the strongest Caria let alone a demi-god.
Slaveknight Gael will forever, and always will be, From Software's magnum opus of a fight. He is tanky, he hits hard, but he is very well telegraphed. His combos have a lot of room to not just dodge roll or block, but to counter attack and get hits in-between.
His moves were easy to follow, but also required skill to follow up on if you don't want to overstay in the fight risking hits given it becomes an endurance test. I love that boss with all my heart, he symbolizes the perfect balance between difficult but fairness. Also his lore and his build up is what makes him really stand out.
... Going to Elden Ring's final boss, it's the complete opposite. Absolute anime-tier protagonist non stop combos, little to no breathing room, major hit boxes, and the phase 2 is so insane with much going on you can't even really understand what to do most of the fight plus you'll likely get 1-2 shot before you even comprehend said fight. Worst part, is the story / lore involving the final boss of the Elden Ring DLC feels like a fan fic, really disappointing.
I want challenges that are fun. I want to get to fight showing off my timing and skill. I want to try ashes of war, my ability to understand when to trade or not, and have a build I want to run without feeling like I resorted to cheesing just to SURVIVE the fight.
From Software has double downed on these fights to make them more 'flashy' and epic, but that doesn't mean good game design. Mesmer was a good balance despite a little overtuned but he's fine otherwise. Many other bosses except 1-2, are so overtuned and can spam combos with no room to work around but do the dodge-fest waiting game, it becomes super tedious. Not too difficult, just tedious.
At around Bloodborne time From decided to start making games for masochists, whose only purpose is to kill you as often as possible.
DS2 is the weakest Souls and souls-like game ever made and I am including Lords of the Falllen (the first one) and Hellpoint to it because these 2 are not great and for the most part are just "acceptable" (ok-ish) but they are consistent at it, DS2 bosses range from "meh-ish" to "why tf it is called a boss?"... people say DS2 SotFS DLC makes it good, I never bothered to reach there to check and I dont care if "the real DS2 starts there", not my fault half the game is halfassed poor excuses of bossfights with 80% of its areas ranging from "bad" to "halfassed poor excuses of areas design" and the same 80% is full of crap enemies spammed all ove the place and even that dont pose a danger being more of a faster free farming when that happen.