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Wrong. Weapon level was absolutely mandatory to have a fighting chance in zones outside of Limgrave., just like the DLC.
Scadutrees are the equivalent of needing Smithing/Somber stones in the base game to progress your character power. A new +0 weapon isn't helping you in the base game.
Idk how you need further clarification after what I initially wrote.
In a rather ingenious way, Miyazaki kinda flipped the difficulty paradigm on its head. It's kinda brilliant, honestly, because most other games approach difficulty the other way around lol.
Then you bought the wrong game. Sounds like a you problem.
Some people can't spend 10k hours in an MMO, but people still play them, doesn't mean you have too. I don't even have 200 hours in the game and I 100% the base game, and am about to finish the DLC. Maybe the problem is you?
i also disagree they are the equivalent of needing smithing/somber stones in the base game to progress your character power because there are other ways to do so in the base game whereas there is only one in the DLC. you could level up, find some new spell or some other item(s) to help you get stronger. you can't do that in the DLC. you can only get stronger by finding more scadutree fragments.
Stone bells.... which you also need to find and the last ones are in endgame.
So the open world souls game wants you to explore the map instead of bolting it straight to the end without powering up? Colour me surprised. Surely that would help you in the base game if you bolted straight to Lyndell and after without weapon upgrades, right?
call it hard to easy mode, call it whatever you want. in practice, it eliminates the build variety viability of the DLC and replaces it with a single collectible item you use to permanently upgrade yourself. if they wanted to make a hard to easy mode that was just effectively boosting your damage output and/or damage negation, then they could have and should have brought back armor upgrading because the damage negation boosts provided by scadutree fragments functions effectively the same way as armor upgrading did in previous games. do you think they should have brought back armor upgrading and if not, how is the scadutree fragment system different enough from that to be worth adding into the game? because it's lazier, easier, and more dumbed down than armor upgrading would be? what makes the scadu system good in ways that don't also apply to armor upgrading?
also, to keep in line with your theme of hard to easy mode-they could have made some dumb new upgrade material for armor pieces and ended up letting you buy those from some merchant as you progress thru the DLC. functions much the same way as scadus, you just get a lot more variety in how you decide to build your character because it's not a flat and permanent upgrade to your character's damage output and negation. so if anything, an even more adjustable amount of difficulty cause you could take your armor off or wear weak armor to give yourself a challenge but once you pop a scadu, that's permanent. you are now permanently doing more damage and taking less.
Uhm not saying it can't be annoying but seriously: If you don't like to explore, I really wonder why you're playing Elden Ring in the first place ... a game that basically works because of its exploration!?