ELDEN RING

ELDEN RING

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Dr. Ademar de Barros 23 JUN 2024 a las 5:57 p. m.
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Scadutree Fragments is trash game design
What are you doing Fromsoftware? Mandatory collectibles, seriously? This is what you came up with to balance player power versus enemy power?
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Mostrando 76-90 de 422 comentarios
Saru 23 JUN 2024 a las 10:49 p. m. 
Publicado originalmente por Sgt. Flaw:
I think an in-game built in difficulty slider is brilliant tbh
It's called summons and spirit ashes, now begone with your difficulty slider bs, so tired of ppl thinking it's a good thing...
Malthar 23 JUN 2024 a las 10:54 p. m. 
Publicado originalmente por Saru:
Publicado originalmente por Sgt. Flaw:
I think an in-game built in difficulty slider is brilliant tbh
It's called summons and spirit ashes, now begone with your difficulty slider bs, so tired of ppl thinking it's a good thing...
Difficulty sliders are neither a good nor bad thing :hssbskull:
C1REX 23 JUN 2024 a las 11:04 p. m. 
I’m not the biggest fun of the upgrade collection but it’s not much different than finding flask upgrades, weapon upgrades or finding good weapons, skills, etc.
paincanbefun 23 JUN 2024 a las 11:07 p. m. 
Publicado originalmente por Dr. Ademar de Barros:
Mandatory collectibles, seriously?

like golden seeds?
Kashra Fall 23 JUN 2024 a las 11:08 p. m. 
Publicado originalmente por C1REX:
I’m not the biggest fun of the upgrade collection but it’s not much different than finding flask upgrades, weapon upgrades or finding good weapons, skills, etc.

It's a pretty big difference actually.

DKS 3 you find astora's straight sword pretty early on by just going to the first boss area.
You find enough smithing stones to bring it up to Raw +3 relatively early and find the rest to go to +5 later on.

Congrats, you now have a weapon strong enough to take down any boss/enemy in the game and can allocate your stats the way you like.

Vs

I have to find tree fragments to make my enemies weaker so I can progress.

The two aren't the same.
CourtesyFlush09 23 JUN 2024 a las 11:11 p. m. 
Publicado originalmente por Malthar:
Publicado originalmente por Saru:
It's called summons and spirit ashes, now begone with your difficulty slider bs, so tired of ppl thinking it's a good thing...
Difficulty sliders are neither a good nor bad thing :hssbskull:
It would undoubtedly be a bad thing in Elden Ring. Miyazaki himself recently said that having an Easy mode would effectively "break" the game because the sense of accomplishment after overcoming a tough challenge would be completely gone.
Malthar 23 JUN 2024 a las 11:14 p. m. 
Publicado originalmente por CourtesyFlush09:
Publicado originalmente por Malthar:
Difficulty sliders are neither a good nor bad thing :hssbskull:
It would undoubtedly be a bad thing in Elden Ring. Miyazaki himself recently said that having an Easy mode would effectively "break" the game because the sense of accomplishment after overcoming a tough challenge would be completely gone.
that same sense of accomplishment would still exist with difficulty options and would open the same sense to other, less able bodied, people
just because one person decides to make the game easier doesnt detract from your own accomplishments
Última edición por Malthar; 23 JUN 2024 a las 11:14 p. m.
joakimlg 23 JUN 2024 a las 11:14 p. m. 
The design is quite good. You are trash. Git gud.
Taddy Mason 23 JUN 2024 a las 11:16 p. m. 
Publicado originalmente por CourtesyFlush09:
Publicado originalmente por Malthar:
Difficulty sliders are neither a good nor bad thing :hssbskull:
It would undoubtedly be a bad thing in Elden Ring. Miyazaki himself recently said that having an Easy mode would effectively "break" the game because the sense of accomplishment after overcoming a tough challenge would be completely gone.
then why did they effectively do just that with the scadutree fragment system and even go so far as to market it as the way to adjust difficulty in the DLC?
CourtesyFlush09 23 JUN 2024 a las 11:20 p. m. 
Publicado originalmente por Malthar:
Publicado originalmente por CourtesyFlush09:
It would undoubtedly be a bad thing in Elden Ring. Miyazaki himself recently said that having an Easy mode would effectively "break" the game because the sense of accomplishment after overcoming a tough challenge would be completely gone.
that same sense of accomplishment would still exist with difficulty options and would open the same sense to other, less able bodied, people
just because one person decides to make the game easier doesnt detract from your own accomplishments
Making a Souls game easier by simply adjusting a difficulty slider goes against the very ethos of these games. If that was an option, the sense of accomplishment would fundamentally NOT be the same between someone who is playing on Easy mode and someone who is playing on the intended, default setting.

And you have to remember that these games are famously challenging; hell, they even created an entire genre of their own, so some very basic research by the "less able-bodied" people would go a long way.
Slidelux 23 JUN 2024 a las 11:22 p. m. 
Publicado originalmente por CourtesyFlush09:
Publicado originalmente por Malthar:
that same sense of accomplishment would still exist with difficulty options and would open the same sense to other, less able bodied, people
just because one person decides to make the game easier doesnt detract from your own accomplishments
Making a Souls game easier by simply adjusting a difficulty slider goes against the very ethos of these games. If that was an option, the sense of accomplishment would fundamentally NOT be the same between someone who is playing on Easy mode and someone who is playing on the intended, default setting.

And you have to remember that these games are famously challenging; hell, they even created an entire genre of their own, so some very basic research by the "less able-bodied" people would go a long way.
Just a question: how many assassin's creed titles do you own?
(happy pride month!)
CourtesyFlush09 23 JUN 2024 a las 11:22 p. m. 
Publicado originalmente por Taddy Mason:
Publicado originalmente por CourtesyFlush09:
It would undoubtedly be a bad thing in Elden Ring. Miyazaki himself recently said that having an Easy mode would effectively "break" the game because the sense of accomplishment after overcoming a tough challenge would be completely gone.
then why did they effectively do just that with the scadutree fragment system and even go so far as to market it as the way to adjust difficulty in the DLC?
That same argument could be said for the base game and the summoning system, exploring the map to level up after getting your ass kicked by a boss, finding Golden Seeds, etc.

That's the closest thing you'll ever get to a difficulty slider in these games and from Miyazaki.
Saru 23 JUN 2024 a las 11:22 p. m. 
Publicado originalmente por Malthar:
Publicado originalmente por CourtesyFlush09:
It would undoubtedly be a bad thing in Elden Ring. Miyazaki himself recently said that having an Easy mode would effectively "break" the game because the sense of accomplishment after overcoming a tough challenge would be completely gone.
that same sense of accomplishment would still exist with difficulty options and would open the same sense to other, less able bodied, people
just because one person decides to make the game easier doesnt detract from your own accomplishments
As some else on this thread already said, if you want victories handed to you on a silver platter go play ubisoft games and stop trying to force difficulty sliders on fromsoft games.
CourtesyFlush09 23 JUN 2024 a las 11:23 p. m. 
Publicado originalmente por Slidelux:
Publicado originalmente por CourtesyFlush09:
Making a Souls game easier by simply adjusting a difficulty slider goes against the very ethos of these games. If that was an option, the sense of accomplishment would fundamentally NOT be the same between someone who is playing on Easy mode and someone who is playing on the intended, default setting.

And you have to remember that these games are famously challenging; hell, they even created an entire genre of their own, so some very basic research by the "less able-bodied" people would go a long way.
Just a question: how many assassin's creed titles do you own?
(happy pride month!)
Most of them, I think. Happy Pride month to you, too.
Shadowlet 23 JUN 2024 a las 11:30 p. m. 
It's like people don't remember the endless checklist you had to fill out in the base game with churches, golden seeds, and the 12 stones per tier you need for your +25 weapon. And I dislike it more every replay.

Scadutree Blessings are pretty much the Smithing/Somber stones of the DLC.
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