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Also, I think someone mentioned enemies in this game can read into character animation or something (instead of input reading).
thats actually just how you program ai btw. Its how it was done in morrowind. its how it was done in DS1. Its how it was done in every fighting game ever made.
The cpu looks at what the player is doing then chooses from a list of things to do. The AI literally NEEDS to read the players inputs to give you the experience of fighting you. Because as humans you are reading its inputs. When we pvp we read eachothers inputs. (literally if you spam roll or roll in predicable manners in pvp you'll get grabbed out of it over and over during the spot where there isn't iframes.)
Its really a very childlike view to think you can program a combat ai without IF statements that include what the player is doing... like how do you think video games work? lmao
I mean as long as you know, most people who complain about it seem to think there is a different way to do it....
but yeah if you know and understand how the AI is reacting to you then it can go a long away into starting to manipulate it a bit which makes things easier.
The one of these i struggled with the most at first were the bell bearing hunters, their attacks are absolutely brutal but are easy to dodge so long as you don't panic.
So when the Nagoriyuki CPU in the Guilty Gear arcade mode does this ♥♥♥♥ everyone gets angry at him, why are we not allowed to get angry at the elden ring AI does that?
or how you can be a random dude in underwear with a wooden club beating a literal god
it's just a game
Also try to sidestep with/without lock on. And with that I mean walk to the side. It's ridiculous how many attacks you can evade with running left/right w/o a lock on,
Rolling often works great if you don't use it to get away. Try to roll into the attacks. This way you're closer to attack and sometimes end up in "blindspot" for a couple of frames which gives you an advantage.
Working on timing is crucial. But it will keep you alive. If I can do it, so can you.
A great quote: "Precision Beats Power, Timing Beats Speed."
Btw. There is NO input reading. ER uses a form of animation reading. Which is slower and dumbed down enough just to make the fights compelling.
If you always roll into attacks, that's on you ;)! I mean, they don't get me that much and I'm sure we have the same game.