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reasons:
-it scales with faith and dex, which are both attributes you likely invested points into
-you will likely want to use melee against small fast opponents and whips have AOE, so youll catch those pesky dogs as well as hit groups of enemies
-the magma whip deals fire damage, against small enemies fire damage is like a super hitstun, so you wont get countered with a hyperarmor attack and can just keep slashing
-it only weights 2.5, so you dont need to invest too much to keep the light rolls
-it has good range, so you have an easier time disengaging, should you wish/need to
the AOW is kinda crap, but you have incantations at your disposal , so thats not really relevant.
the magma whip is missable by defeating rykard, so better look it up on fextra before killing the poor demigod.
Main hand: fully upgraded seal with highest incant scaling
Off hand: unupgraded seal which provides a passive bonus for a certain school of incants (like Gravel Stone Seal for dragon cult incants)
Talismans: Godfrey Talisman to increase damage of chargeable incants, Ritual Sword Talisman for +10% damage for as long as you're at full health, Flock's Canvas Talisman, and any elemental Scorpion Talisman to furtzer increase dwmage output (note the absorption penalty it provides as well).
This is my basic loadout for a full faith caster build. I also use two Codes Swords or two flame art infused Lordsworn Swords to get around enemies with high holy negation.