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Αναφορά προβλήματος μετάφρασης
Huh? My posts are clearly talking about Limgrave's surface area with respect to the entirety of the world of Elden Ring's "regions" including Siofra River, etc. as they're considered separate regions by the game mechanically. At the same time I've pointed out we don't know the density and we don't know if things like underground areas like Siofra River or Weeping are considered geographically part of Limgrave by Miyazaki which could heavily inflate it if that is his perspective despite being considered separate in game. I'm literally stating it could be larger than we perceive but also not depending on how Miyazaki "defines Limgrave" and stating both sides of the point.
This is entirely about surface area which is what Miyazaki is talking about because that explanation in scale does not mean the comparison fails just because one is more dense than the other. Map scale is frequently compared across games and can even be done so within Elden Ring.
Dark Souls 3 has considerable surface area, especially considering it only has Nameless Peak as a detached separate area and the overlapping zones are typically small, like Cathedral is limited to a single decent size but by no means huge building. Most of the game occurs at outdoor ground level.
It is essentially the outline of the DLC's contained area but does not quantify what is inside beyond "10+ bosses" and that is what I stuck to. I didn't try to bash it as having less because of the ridiculous price in an agenda against it nor have I tried to hype it will be bigger content than Limgrave. I tend to be very fact based and may throw out some thoughts/theories but give explanation and clarity they're not facts but merely analysis of possibility when I discuss stuff like this. I'm extremely objective and reasonable.
vamirez, did you have an actual point you were trying to make because it appears you do not but just wanted to find a way to argue but were unable to actually dispute my raised points. I'm at a loss here.
I'm not sure how the link you post is relevant of someone comparing two different things incorrectly without gauging if all of DSIII maps had the same scale (they tested a single location), especially when Dark Souls 3's how long to beat playtime is considerably longer than Limgrave's section, even including Weeping. I'm really just not sure what you were aiming for in tha or how it is relevant, either, because the design of DSIII's map is vastly more intricate than your typical overworld map plus nothing I've said goes on to state the intricacy or density of the DLC as certain facts. Instead, I actually discuss purely theoretically how they could potentially increase its density and playtime despite having the same scale of Limgrave which was relatively open and wasteful.
Here is what I actually said on page 2 post #22:
I discuss actual scale of landmass factually then I start discussing possible level design approach 'possibilities' (not fact) using phrasing like "could have made" and "Hard to say since they didn't clarify", etc. Here I'm clearly talking about one way they could make it denser despite using the same surface area.
As we can see I discussed and quoted properly not trying to give it as negatives, only giving realistic facts and tampering expectations like it isn't 20% of the game. I only spoke of the surface area as facts and never at any point understated the surface area. I correctly stated the 10+ bosses and even now your point there leaves me confused, and I've discussed ways they could theoretically (no quote, no fact because its not clear) make it denser but stated we don't know if it is denser or not.
Again, what is the point of your post because I'm genuinely lost.
While not impossible this is highly unlikely. That would have been something to be pretty clear about and with little reason to be vague, especially when it can actually harm expectations of their product not being clear and underselling it substantially.
"I have a structured settlement and I need cash now."
This goes together. Let's begin with this part. I foretell we won't be able to get past it.
10+ new boss fights does not mean 10+ total boss fights. If you can't follow that, you have a problem. I don't believe that, tho.
And why is it high unlikely? From the way it is phrased it is almost certainly what is meant by "10 new boss fights". You deliberately try to deny the actual meaning of what was said here. You can see some of the bosses in the trailer. Are you telling us we will encounter, for example, the burning wicker man three times and this counts towards the "10+"? Or will "three old bosses at once" constitute "a new boss fight". Seriously?
What's a good text to speech?
I try not to be as verbose as him and started by answering to the first point. But he always dumps these walls of text to crush any arguments with the sheer amount of blathering...
Miyazaki underselling their product? Never.
"Over 10 new bosses to fight", I don't find that vague. It's not going to be an Ulcerated Tree Spirit, let alone some regular dude with a boss health bar.
Exactly.
And I'm just a dabbler in FromSoft. I'm sure plenty of the more in-detail examiners will be able to make an accurate guess of the size of the DLC just from the trailer alone.
Or in other words: The "we don't know anything about it because it isn't out yet" take is bullsh!t. A LOT can be extrapolated from what we do already know.