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(I kinda love the lore implications as well, he knows Godrick is the weakest demigod so he decides to gatekeep everyone from going for an easy kill... usually lategame bosses don't do something that competent, they just let the protagonist build up power)
Well that is true but, it goes to a point where I struggle a bit with him even after all this gameplay I have done before, I can easily beat other main bosses like Goldfrey, Godfrey, Maliketh or the fire giant. But every time I fight Margit I kinda struggle to read his attacks. At that point you gotta wonder if its really a skill issue or bad game design.
You want them sweet level ups? You gotta want it!
in starting area and if you're ready to progress further.
Developers give you plenty of tools to overcome this challenge.
Margit's Shackle, poison, blood loss, stance breaking with heavy weapon,
and even Spirit Ashes.
If you don't use these advantages then he will be tough because
you will be left with read and react against his long combos
while you have low stamina and probably low health as well.
As with most stuff in the game player will decide how challenging this fight will be.
Agreeing on that one, but my main issue is just on the surface. It does get balanced out with those items but he becomes really hard without them, which is my problem with it.
I think this is kind of point here.
It seems to me developers try to convey you are fighting godlike creatures
and fair fight is not best course of action.
Like fighting Rykard without Serpent Hunter.
You can do it but it is not smart or efficient.
Bosses and enemies often troll and play dirty against you,
so it is expected you return them the favor :-)
Yeah that's fair enough, but it feels a bit mean they wouldn't give any direction to that, most people would go in blind and think thats the way you're meant to play it. Compared to rykard where the spear is right in front of your eyes and there is an npc who tells you about it if you miss it.
Kinda faulty comparison. Margit is not a tutorial boss.
with a colossal sword he was easy.
with handaxe he was easy.
So i went into the battle with a whip expecting to whip him into submission easily but oh boy, that was a close call. the whip is too slow to prevent a punish most of the time, cant outrange him and cant hyperarmor through his attacks, the DPS is also too low to trade, so i was forced to wait for bigger openings.
he can be a pain for certain setups and feels misplaced in difficulty when using those.
Git gud