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Azu-Kun 2024 年 5 月 18 日 上午 10:15
Would a Pirate Souls game be cool?
Imagine a Elden/ Souls game where you can sail on a ship and find islands and enemies unique to those islands and find treasure.
And maybe some "Sea" bosses to encounter in certain locations.
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正在显示第 16 - 30 条,共 35 条留言
vamirez 2024 年 5 月 18 日 下午 3:37 
Yes, OP, I think that could work and could be cool, actually :) Each island could have a boss, loot, etc. But note that for that you don't have to be a pirate per se - a fantasy adventurer captain on a dark ocean would be more like it.
Eastersimulator 2024 年 5 月 18 日 下午 3:38 
so you want bloodborne with boats and rum?
最后由 Eastersimulator 编辑于; 2024 年 5 月 18 日 下午 3:39
vamirez 2024 年 5 月 18 日 下午 3:45 
引用自 NisseDood
引用自 Koala 4peace
I would like a 40k one, but doubt it will ever happen. Or at least, to be worth playing...

But, yes, a pirate one could be cool. Wonder how exactly the "pirate" part will work. A good chunk of the time should be spent in the high seas and relatively small islands, so less of the big ruins and temples that the souls are famous for.
They would have to change the combat system also.
It would need to be more party focused because if the player do all the fighting without a crew it would just be lame.

Imo a WH40K game as a real soulslike would be difficult, because the weapons and abilities there do not lend themselves easily to a soulslike playstyle. And if you simulate the weapons as they would be, which is very well established, you'd just end up with a Space Marine clone.

You would have to choose the setting of the game in the WH40K universe very carefully and maybe isolated - maybe a remote forge world or data tomb where things went awry, and the player is printed out by a UTC to combat whatever happened. And if you die you get printed out again at the last terminal you connected minus your experience since your last death, which you can extract from your actual corpse. And in a scenario like that you could also have the typical metroidvania level-building, a range of weapons that works with the intended playstyle etc.
NisseDood 2024 年 5 月 18 日 下午 3:45 
引用自 vamirez
引用自 NisseDood
They would have to change the combat system also.
It would need to be more party focused because if the player do all the fighting without a crew it would just be lame.

Imo a WH40K game as a real soulslike would be difficult, because the weapons and abilities there do not lend themselves easily to a soulslike playstyle. And if you simulate the weapons as they would be, which is very well established, you'd just end up with a Space Marine clone.

You would have to choose the setting of the game in the WH40K universe very carefully and maybe isolated - maybe a remote forge world or data tomb where things went awry, and the player is printed out by a UTC to combat whatever happened. And if you die you get printed out again at the last terminal you connected minus your experience since your last death, which you can extract from your actual corpse. And in a scenario like that you could also have the typical metroidvania level-building, a range of weapons that works with the intended playstyle etc.
I just quoted wrong.
Forgot to remove it. :V
vamirez 2024 年 5 月 18 日 下午 3:49 
引用自 NisseDood
引用自 vamirez

Imo a WH40K game as a real soulslike would be difficult, because the weapons and abilities there do not lend themselves easily to a soulslike playstyle. And if you simulate the weapons as they would be, which is very well established, you'd just end up with a Space Marine clone.

You would have to choose the setting of the game in the WH40K universe very carefully and maybe isolated - maybe a remote forge world or data tomb where things went awry, and the player is printed out by a UTC to combat whatever happened. And if you die you get printed out again at the last terminal you connected minus your experience since your last death, which you can extract from your actual corpse. And in a scenario like that you could also have the typical metroidvania level-building, a range of weapons that works with the intended playstyle etc.
I just quoted wrong.
Forgot to remove it. :V

Ah, you referred to the pirate game idea. No problem - apply my answer directly to Koala4peace's WH40K mention then - was still worth to think about :)
Dollmaker 2024 年 5 月 18 日 下午 3:52 
Just about anything can work tbf.

Lies of P had robots and mutants as an example.

Code Vein was anime with vampires.

Little Witch Nobeta while more indie, used magic as its main source of dmg while still being fairly good.

So yeah just about anything can work with the Souls Formula if done right and putting their own spin on the genre, Pirates would be cool.
Kyota 2024 年 5 月 18 日 下午 7:12 
Not really. A pirate theme's main draw is sailing the high seas - it's more to do with ship warfare then your typical souls combat.

And no, not any theme works. The crab game that recently came out looks like total trash and yet it's a proper souls game - suffice it to say: I'm not touching that.

Not to say that another crab's treasure is a bad game - it's a properly done souls-game like I said, but it's clearly not appealing to many due to it's wacky and zany look.
Twisty 2024 年 5 月 18 日 下午 7:30 
Black Flag meets Dark Souls would be amazing.

I'd still really like a Soulsborne sci-fi game akin to Dead Space.
Koala 4peace 2024 年 5 月 18 日 下午 9:33 
引用自 vamirez
Imo a WH40K game as a real soulslike would be difficult, because the weapons and abilities there do not lend themselves easily to a soulslike playstyle. And if you simulate the weapons as they would be, which is very well established, you'd just end up with a Space Marine clone.

You would have to choose the setting of the game in the WH40K universe very carefully and maybe isolated - maybe a remote forge world or data tomb where things went awry, and the player is printed out by a UTC to combat whatever happened. And if you die you get printed out again at the last terminal you connected minus your experience since your last death, which you can extract from your actual corpse. And in a scenario like that you could also have the typical metroidvania level-building, a range of weapons that works with the intended playstyle etc.

That or the player character is trying to flee the Eye of Terror, and every time they die the gods bring them back for their amusement. But yes, 40k does not bring itself for the Souls style.
mayhem523 2024 年 5 月 18 日 下午 10:33 
引用自 Eastersimulator
so you want bloodborne with boats and rum?

I do now

:praisesun:
Senki 2024 年 5 月 18 日 下午 11:52 
引用自 Albino Bigfoot
引用自 Senki
a souls game with pretty much any theme would be cool as long as it's done well so yes

I think dark fantasy is still the best one for it tho
Why not both? A pirate in a dark fantasy setting.

cause having a more specific theme is kinda limiting what you can do with the world and builds/equipment
最后由 Senki 编辑于; 2024 年 5 月 18 日 下午 11:52
King of Yugoslavia 2024 年 5 月 19 日 上午 12:00 
引用自 Gen
Imagine a Elden/ Souls game where you can sail on a ship and find islands and enemies unique to those islands and find treasure.
And maybe some "Sea" bosses to encounter in certain locations.
I never liked pirate aesthetics. almost every game with pirates feels like it tries to capitalise on success of the movies "Pirates of the Caribbean". I am not against few pirate-themed armor sets, but regarding a full game, I'd prefer it to stay a "generic medieval fantasy" doing its own thing.
Azu-Kun 2024 年 5 月 19 日 下午 4:03 
引用自 PAIN
引用自 Gen
Imagine a Elden/ Souls game where you can sail on a ship and find islands and enemies unique to those islands and find treasure.
And maybe some "Sea" bosses to encounter in certain locations.
I never liked pirate aesthetics. almost every game with pirates feels like it tries to capitalise on success of the movies "Pirates of the Caribbean". I am not against few pirate-themed armor sets, but regarding a full game, I'd prefer it to stay a "generic medieval fantasy" doing its own thing.

Captain Blood is a movie from the 1930's.
Alby 2024 年 5 月 19 日 下午 4:30 
引用自 PAIN
引用自 Gen
Imagine a Elden/ Souls game where you can sail on a ship and find islands and enemies unique to those islands and find treasure.
And maybe some "Sea" bosses to encounter in certain locations.
I never liked pirate aesthetics. almost every game with pirates feels like it tries to capitalise on success of the movies "Pirates of the Caribbean". I am not against few pirate-themed armor sets, but regarding a full game, I'd prefer it to stay a "generic medieval fantasy" doing its own thing.
*laughs in AC Black Flag*
Lord Bob 2024 年 5 月 19 日 下午 4:34 
引用自 csand
I love the dark fantasy too much. Thankfully that's what From do best... Dark fantasy and mecha

I could get behind another Victorian era game like Bloodborne though with some deep cosmic horror stuff. Or a dank dungeon crawler
Welcome back :praisesun:
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发帖日期: 2024 年 5 月 18 日 上午 10:15
回复数: 35