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if youve bound them to different things, holding your keyboard input for dodge/sprint interferes with accepting your mouse input because the game is expecting them to be the same button. the games kbm controls are not perfect nor is the PC port in general, but this really isnt a huge issue to get used to. IME its preferable to leave dodge/sprint as the space bar and as the main, possibly only button your thumb is responsible for, assuming your hand is in standard WASD position.
also, its a niche problem, but in high skill level pvp, giving KBM players the ability to separate these buttons and thus dodge on button press instead of button release is a significant advantage.
ultimately it would be great if we could see a future fromsoft souls title with a better control scheme that separates sprint and dodge and allows for dodge on button press.
You either accept that and move on, or use external software to change it to whatever you want.
No clue why they did it this way this time around, it was not this way in previous games.
The only thing that always bothered me in DeS and DS were kicks, which I could never nail down. Fortunately, in ER kick's just a weapon art, which you don't really need.