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From what I could gather (meaning I am not entirely sure about it), frost build up is fixed to weapon level, meaning it can only be increased by upgrading your weapon.
Your Int will only increase the Magic damage.
The only build-ups that scale are: Bleed, Poison, Madness and Sleep.
All of these will only scale on a weapon with Arcane scaling.
Madness is currently only available on an infused Fingerprint Shield.
Sleep is available exclusively on a Ripple Axe/Halberd with Sleep Grease
Bleed and Poison can be infused to any weapon.
You can of course carry a frost and a bleed weapon, but i would personally recommend either sticking to one or the other.
If you insist on both, then i would recommend carrying two setups, one with frost, and another with bleed.
And if you want to make a frost + bleed build, i would actually recommend turning it into a direct Arcane build and have backup frost weapons at hand, since bleed scales with Arcane, but frost does not scale. Only downside is that you will not be able to cast magic.
But of course, both are still viable as they are, even without Arcane investment, it is just going to be less effective. Experiment and see what sticks!
I was just pointing out the differences with a weapon that has natural bleed so occult works for status purposes. Natural bleed weapons with frost have very poor bleed still using the Uchigatana as an example it has 38 bleed compared to the 45 they have with say keen which is less then half of a weapon somehow focused on bleed, or occult. Now that is still bleed status, but that half is going to amount to less then half of the bleed procs you would get. So it is much better to focus on 1 style with a character instead of trying to dip into 2.
Cold is more rounded then magic having less int, but more str/dex scaling while having cold bases skills still only using int for damage. So 30-40 in the physical stat is useful, and it will be better before counting the status on enemies resistant to magic.
Quite frankly the unique weapons that have cold are so crazy it is honestly best to make a cold build around them. Those weapons are
https://eldenring.wiki.fextralife.com/Death's+Poker
A greatsword that has terrible Int scaling, but 2 skill variants that scale purely of int which decimate opponents.
https://eldenring.wiki.fextralife.com/Helphen's+Steeple
Is a greatsword that has a skill which buffs the weapon with more magic damage, and a sizable amount of cold making it good for melee characters.
https://eldenring.wiki.fextralife.com/Dark+Moon+Greatsword
is a cold greatsword that focuses on int with a skill that shoots blade blasts, and coats the weapon like a frost version of sacred blade.
https://eldenring.wiki.fextralife.com/Royal+Greatsword
Is an ultra greatsword that has a skill that acts like a modified frosty lion claw.
In other words there is a clear Greatsword favoritism in the unique cold weapons.
Or you can focus on skills like
https://eldenring.wiki.fextralife.com/Ash+of+War:+Ice+Spear
for damage which I would recommend a https://eldenring.wiki.fextralife.com/Twinblades with.