ELDEN RING

ELDEN RING

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23shieldsc Jan 26, 2024 @ 7:27am
1
PvP is a core component of the souls series.
PvP in the Souls series is a unique experience that adds to the game’s replayability and longevity. It allows players to test their skills against other players and provides a sense of accomplishment when they emerge victorious. PvP also adds an element of unpredictability to the game, as players never know when they might be invaded by another player. This creates a sense of tension and excitement that is unmatched by other games. Additionally, PvP can be a great way to learn new strategies and techniques from other players, which can help improve your own gameplay. Finally, PvP can be a fun way to interact with other players and build a sense of community around the game. The Souls series is known for its challenging gameplay, dark fantasy setting, and multiplayer features. PvP is a key component of the multiplayer aspect of the game, where players can invade other players’ worlds and engage in combat. Regardless of one’s opinion on the matter, it’s clear that PvP has played an important role in the Souls series and has contributed to the game’s longevity and replayability.
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Showing 1-15 of 64 comments
Dragonirian Jan 26, 2024 @ 7:29am 
You are correct.
CazadorDeLobo Jan 26, 2024 @ 7:38am 
Might want to credit the author, ChatGPT

not that what ChatGPT is saying is untrue
Last edited by CazadorDeLobo; Jan 26, 2024 @ 7:39am
Dragonirian Jan 26, 2024 @ 7:43am 
Originally posted by CazadorDeLobo:
Might want to credit the author, ChatGPT

not that what ChatGPT is saying is untrue

Uncensored Claude is better though.
23shieldsc Jan 26, 2024 @ 8:03am 
Originally posted by CazadorDeLobo:
Might want to credit the author, ChatGPT

not that what ChatGPT is saying is untrue
bing help actually
Shinkiro Jan 26, 2024 @ 8:03am 
You are correct, but here we go again... just close this thread now mods and save everyone time.
Sirius Jan 26, 2024 @ 8:06am 
He did it, he said the thing he always does!
Lynfinity Jan 26, 2024 @ 8:17am 
Originally posted by Sirius:
He did it, he said the thing he always does!
- Say the line, 23shieldsc!
- PvP is a core component of the Souls series and is the most fun part of it.
- YEEEEEEAAAAAAH!!!
Dragonirian Jan 26, 2024 @ 8:41am 
Originally posted by csand:
God I hate ai
Have you tried the chatbots? They are great.
Seventh Son Jan 26, 2024 @ 8:50am 
A core component that requires separate patches / stats.

Sure.
CazadorDeLobo Jan 26, 2024 @ 9:47am 
Originally posted by 23shieldsc:
Originally posted by CazadorDeLobo:
Might want to credit the author, ChatGPT

not that what ChatGPT is saying is untrue
bing help actually
same parent company

Originally posted by csand:
God I hate ai
also known as NPCs
23shieldsc Jan 30, 2024 @ 12:11pm 
Originally posted by Seventh Son:
A core component that requires separate patches / stats.

Sure.
Not at all. Only if you're a chronic redditor and you fell for the propaganda. (spouted by discord scrubs who mod/break/cheat away the best part of the game away)
Separate patches? Idk what you mean by this. Just stay up to date? Like with literally EVERY multiplayer game?
Separate stats? No not at all. MAYBE you might think this if you chronically hate pvp because you got fear mongered into it....but skill makes the build and not the stats. If what you said was true I wouldn't be on the last boss with my "PvP build" because it isn't a "pve build".
Its a core component that has existed since demon souls. "PvP'" is literally in the tags.

About "separate stats" what do you even mean by this? Build optimization? My build (my only character) is literally VIT-END-STRENGTH. That's baby's first build, not an "optimized pvp" build. And it has golden combatant in *every* arena. So your claim that you need separate stats is just patently false, and indicative of you being new to the series-and/or unjustly hating a core feature that this series has had since launch. Feel free to hate it, it makes the invasion all the much sweeter. But lying about it makes you a liar.
Last edited by 23shieldsc; Jan 30, 2024 @ 12:17pm
RubbaKeys16k Jan 30, 2024 @ 12:27pm 
I’m a hermit. Shove your pvp right up there.
⋆ Beetroot ⋆ Jan 30, 2024 @ 12:31pm 
OP is wrong and heres why I disagree.

Solo/co-op priority
•Soul games are made for the solo experience first, co-op then pvp. The experience of pvp is blatantly slapped on and has only (far as I've seen) in Elden ring had updates with large pvp focus in mind. Previous covenants add to longjevity, but it's niche minority no matter the soul game.

PVPs long list of issues
•Bad netcode
•Anti-cheat being easy to bypass (literal vids showcase using CE in 15 min with no ban)
•Radio silent devs to the community growing toxicity
•Removed rewards for slaying hosts/co-opers (lol)
•Poise forever a changing half-baked mechanic
•co-opers don't have any form of friendly-fire
•Twinking
•Devs too slow to patch massive exploits
•Removal of spell "Chain casting" that could've been balanced and become a real mechanic to add depth to combat.
•Combat is too boring and simple, ds2 and bloodborne which are years behind had years ahead ideas for combat. It's a boring game of, "you attack I punish" or "I wiggle my character to be janky and spam running attack"
•Taunters tongue focuses too much on solo hosts and can be turned on/off to make easy ganks.
•Soul games never teach pvp or introduce it well. It's a gamble to get a good invasion for new/old players. (The pve invasions have bad ai)
•Build varity sucks.
•active runes work only for pve or ganking/dueling invaders
•Etc
echo_ML Jan 30, 2024 @ 1:58pm 
Originally posted by ⋆Beetroot⋆:
OP is wrong and heres why I disagree.

Solo/co-op priority
•Soul games are made for the solo experience first, co-op then pvp. The experience of pvp is blatantly slapped on and has only (far as I've seen) in Elden ring had updates with large pvp focus in mind. Previous covenants add to longjevity, but it's niche minority no matter the soul game.

PVPs long list of issues
•Bad netcode
•Anti-cheat being easy to bypass (literal vids showcase using CE in 15 min with no ban)
•Radio silent devs to the community growing toxicity
•Removed rewards for slaying hosts/co-opers (lol)
•Poise forever a changing half-baked mechanic
•co-opers don't have any form of friendly-fire
•Twinking
•Devs too slow to patch massive exploits
•Removal of spell "Chain casting" that could've been balanced and become a real mechanic to add depth to combat.
•Combat is too boring and simple, ds2 and bloodborne which are years behind had years ahead ideas for combat. It's a boring game of, "you attack I punish" or "I wiggle my character to be janky and spam running attack"
•Taunters tongue focuses too much on solo hosts and can be turned on/off to make easy ganks.
•Soul games never teach pvp or introduce it well. It's a gamble to get a good invasion for new/old players. (The pve invasions have bad ai)
•Build varity sucks.
•active runes work only for pve or ganking/dueling invaders
•Etc
Asmongold viewer spotted
Last edited by echo_ML; Jan 30, 2024 @ 3:05pm
ressenmacher Jan 30, 2024 @ 2:52pm 
What definition of "core mechanic" did you feed to the chatbot use in writing this?

Originally posted by ⋆Beetroot⋆:
OP is wrong and heres why I disagree.

Solo/co-op priority
•Soul games are made for the solo experience first, co-op then pvp. The experience of pvp is blatantly slapped on and has only (far as I've seen) in Elden ring had updates with large pvp focus in mind. Previous covenants add to longjevity, but it's niche minority no matter the soul game.

PVPs long list of issues
•Bad netcode
•Anti-cheat being easy to bypass (literal vids showcase using CE in 15 min with no ban)
•Radio silent devs to the community growing toxicity
•Removed rewards for slaying hosts/co-opers (lol)
•Poise forever a changing half-baked mechanic
•co-opers don't have any form of friendly-fire
•Twinking
•Devs too slow to patch massive exploits
•Removal of spell "Chain casting" that could've been balanced and become a real mechanic to add depth to combat.
•Combat is too boring and simple, ds2 and bloodborne which are years behind had years ahead ideas for combat. It's a boring game of, "you attack I punish" or "I wiggle my character to be janky and spam running attack"
•Taunters tongue focuses too much on solo hosts and can be turned on/off to make easy ganks.
•Soul games never teach pvp or introduce it well. It's a gamble to get a good invasion for new/old players. (The pve invasions have bad ai)
•Build varity sucks.
•active runes work only for pve or ganking/dueling invaders
•Etc

I think the stuff I've bolded is either incorrect or minor, but otherwise this is spot on. I think it's totally fair to argue that a mechanic that is constantly sloppily designed, badly implemented, and then poorly supported over the game's lifecycle shouldn't be considered a "core mechanic."

But then again, it really does totally depend on how you define the term.
Last edited by ressenmacher; Jan 30, 2024 @ 2:53pm
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Date Posted: Jan 26, 2024 @ 7:27am
Posts: 64