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Different areas have vastly different scaling.
You're in Liurnia. That plus Limgrave and the Weeping Peninsula are the noob areas of the game.
Mid-game areas include Altus, the Capitol and Caelid minus DB (which is late game scaled).
Late game areas include MotG, CFA, Snowfield, the Haligtree etc.
As for most of it being "very empty", it actually isn't. There's a huge amount of content hidden in plain site pretty much wherever you are (dungeons, hidden areas, optional bosses, puzzles).
Still, Elden Ring may just not be for you. A lot of us that put serious time into the game did so because we like experimenting with various builds, routes and challenge runs.
The open world is also full of caves, dungeons and structures to explore, while i will not deny the fact that a lot of them are very similar, i would not call the world empty per-say.
Getting past Godrick you will likely start seeing the difficulty increase mainly when you enter places like Caelid and Altus plateau.
Anyone who tells you this game is bad, trash or not worth getting is objectively wrong, this game won game of the year for a reason. If you still cant find yourself enjoying it however it might just not be the right game for you which I would totally get. Just keep progressing and with any hope the game begins to grow on you because the sheer amount of content here is insane, and there are so many different areas and weapons.
Game is good though, the game's difficulty does ramp up as you progress to certain areas, like the already mentioned, Caelid and Altus Plateau.
I watched a friend that played ER as his first souls game go through DS3 like it was nothing and first trying 90% of the bosses lmao
Even I had a significantly easier time with DS3 than with ER in the first playthrough. Way too easy to dodge bosses in that game, only had issues with sister friede and the ringed city enemies
There are a few surprisingly tough bosses, and the late game is typically quite challenge no matter how much you've leveled. At some point there's a pretty big difficulty spike, though I don't remember where exactly.
It's weird, though. Yeah, I'd say ER is easier than most Dark Souls games. At the same time, ER continues a trend that started with DS3 where the enemies and especially bosses become more and more BS. Not unbeatable BS, but unfair BS.
Case in point, there was one time I was fighting Mohg with the Sword of Night and Flame and I used the laser weapon art and missed because he was too far away. Immediately afterwards, he leaned way forward and poked me with his trident. To reiterate, Mohg's melee attack out-ranged my ranged attack, and I definitely felt like I'd been scammed.
I heard someone say that the problem is that you're a Dark Souls character fighting Bloodborne enemies. I haven't played Bloodborne (due to lack of PC port), so I can't verify this, but perhaps it will mean something to others.
Tell that to completionists and achievement hoarders
Specially after playing Lies of P.
I actually replayed DS1-3 in the past few weeks, for the first time since each of their releases, just so I could prepare my self for this first Elden Ring playthrough. My thoughts and opinions of the trilogy are quite fresh, and they are far better and more fun than this game. And much more difficult. The bosses of each of the games weren't all that challenging, except a few outliers like Nameless King, but the stages were quite good. And much more fun than this game's open world or dungeons. And it's not like I don't love open world content games like this: Kingdom Come: Deliverance is tied for my favorite game of all time. But KC:D actually has a good, filled out world full of relevant stuff to do while Elden Ring doesn't feel like it does. Liurnia feels even more empty than the two areas before. Just look around the dragon: there's so much space and water but only what, 6 total small items around it?
I'm double checking Fextra's interactive map before moving on to each new area after I've done my blind first sweeps to ensure I don't miss out on anything. It's very empty. I love hiking. I don't play video games to go hiking, I go hiking to go hiking. I play video games to have fun and kill stuff. Not place horse simulator running around checking every rock bush and tree for an actual dungeon or something to hit.
There are ruins, churches, towers, shacks, villages, evergaols and lots of places in the open world besides rocks and trees that have very important loot and quests. You don't even have to look very hard, it's far from empty. Just get on torrent and ride for 30 seconds. They are spaced minimally to avoid the appearance of looking ridiculously clustered.