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sorcerer fights from distance so you only need enough vigor to survive 1 hit
No 60 is the soft cap for int but there are spells that require 68int to be used and they are very good: RANNI'S DARK MOON for example
so theoretically you should aim for 68 not for 70 ;)
And int still scales pretty good after 60.
Its just that from 60-80 it scales less good than from 20-60.
Thats why it is called softcap
but its a very soft cap
so getting past 60 is very noticable in damage
Most important with a sorcerer is to take your time and explore the world with
caution and stepp by stepp
edit: renallas full moon which is available early and also very good requires 70
so thats why i rememberd 70 >-<
basically, tho its not recommend have any stat go past 80. Also remember that cast time has a cap of 70 dex.
I found Night Comet to be by far the most versatile spell: enemies don't dodge it and it gets a 30% buff from the Staff of Loss, which has only slightly lower casting power than the Academy staff.
The downside is the heavy stamina and focus requirement, but those 8 levels taken out of Int and put into End will leave you with a better build.
Spiral shard was my other go to spell for anything big. It chews through tree spirits, easily dealing 5 - 6 k damage per stamina bar.
Comet Azure is really not useful except when using the spell buff and no focus use Physik, and nailing a boss with it. It will stun lock Crucible Knights as they try to block it. Hilarious but situational.
IIRC, softcaps for INT and FTH are 50 and 80. I wouldn't bother with FTH, as there is very little that supports an INT/FTH hybrid build. The Sword of Night and Flame is fun, and there are a few sorceries that require FTH and incantations that require INT, but there's just not enough to justify such a build unless you're aiming for that specifically. Maybe if you're just aiming to meet the minimum requirements for a few buff incants that don't care about incant scaling.
Rather than FTH, you'd be better off putting points into DEX for faster casting. IIRC, casting speed caps out at 70 DEX, and Radagon's Icon gives +30 virtual DEX for casting speed, so you only need 40 DEX with the icon.
Consider pushing END to 30. END is less important for ranged characters, so your primary concern is equip load. Stamina helps, of course, but is not quite as critical as it is for something like a colossal sword build.
Since your INT is already above the first softcap, I'd say focus on other stats first, then come back to INT later and push it to 80.
Is this your first time playing? First Souls game? I've heard mage builds are a bit on the boring side, so definitely consider doing another playthrough with something else afterwards. I've always been drawn to colossal swords in any Souls game I play. It will feel like a totally new experience. There's a huge variety of different builds to try, each one quite different.