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Rapportera problem med översättningen
The solution is to keep blocking through the 2 or 3 hit combo and then use the Guard Counter.
Though yes, more poise stops you from flinching and being interrupted by enemy attacks.
Stance is an invisible meter that enemies have where they "fall down" and give you the opportunity to perform a critical hit or lay on some more damage.
That's a really good point, thanks. So does poise affect this invisible stance meter as well? If not, what does?
If I understand you correctly, you mean the enemies invisible stance meter. This is not affected by your poise, your poise only affects whether you flinch and get interrupted from attacks (as nfinite.recursion already said). In PVE, attacks will generally either do 50 or 100 or (more than you can take) poise damage to you, so having 51 or 101 poise are the relevant thresholds in PVE to take a hit without being interrupted.
The stance damage you deal to enemies depends on the weapon and attack type you use, with charged attacks, guard counters and some weapon arts being particularly effective and heavier weapon categories mostly dealing more stance damage than lighter weapon categories.
So do the players have this invisible stance meter as well? If so, I was wondering what affects how big this meter is.
EDIT: I forgot that you can be guard broken if you block with insufficient stamina, see Lord Bob's response.
The only way to get guard broken is by blocking while having insufficient stamina to block the hit, which will leave you open to a riposte in pvp and more damage dealt by the pve.
No.
There are, however some human enemies in the game (usually NPC invaders) with shields that can parry your attacks and open you up to a critical attack. While similar to having your stance broken, it's not the same in that it's not due to a "Stance Meter" being filled, rather it's a unique status that you are placed into when parried.
PTSD in my case.