ELDEN RING

ELDEN RING

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Dollmaker Nov 22, 2023 @ 5:33pm
Give a somewhat obscure tip
Basically tips that arent so obvious, and most players likely wont even know its a thing:

Golem Type enemies have a hidden mechanic with the Crystal Darts, landing a couple of them will cause them to "short circuit" and turn hostile to everything around them, even their own kind.

Those include:

The OBNOXIOUS Imps.

The Watchdogs, this is super useful in the boss fight where you gotta fight two of them, or when they're surrounded by the wastes of space that are the Imps.

Golems, not as useful since they arent hard to fight to begin with, and they're very rarely close to other enemies.

If it wasnt clear, its hostile towards everything, including you, so they will still target you if youre too close.
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Showing 1-15 of 59 comments
Autumn Nov 22, 2023 @ 5:48pm 
Ruptured crystal tears aren't an instant death like you'd probably assume, given that they explicitly just make you explode. Two in a flask does 700 damage to you and 1700 to everything within 4 meters. You get knocked down by it, but so do your targets generally, and the knockback doesn't happen on a ladder. This is super useful for PVP as an opening hit, a way of breaking up a group of 3, or a means to counter ladder camping.

You can break Malenia (or a player in PVP) out of Waterfowl Dance by throwing an ice pot at them.

You can throw ruin fragments. It's not good as anything but enemy bait in PVE and baiting dodges in PVP, and even then there's better, but it is still pretty funny to just throw rocks at stuff.
CazadorDeLobo Nov 22, 2023 @ 5:55pm 
Two-handing prevents combos from being interrupted by shield blocks.

Backstabs do less damage than frontstabs, and can be performed for some reason after crumpling an enemy if you're behind them, so get in front of them.

You can quickly get to the last grace you visited by opening the map and pressing Y/Triangle once.
Vargas Erikson Nov 22, 2023 @ 5:55pm 
With waterfowl dance dodge outward i think
CazadorDeLobo Nov 22, 2023 @ 6:00pm 
Originally posted by Vargas Erikson:
With waterfowl dance dodge outward i think
Nope, you sprint away, and roll back the other direction once she leaps over you, then roll maybe two more times for invulnerability+distance. I think you won't know what waterfowl dance is if you're a new player and haven't looked it up, since it's not named anywhere but the Ash of War
Vargas Erikson Nov 22, 2023 @ 6:05pm 
I beat Malenia, i should know
Vargas Erikson Nov 22, 2023 @ 6:06pm 
Sorry i misunderstood your meaning
CazadorDeLobo Nov 22, 2023 @ 6:11pm 
Originally posted by Vargas Erikson:
I beat Malenia, i should know
There are other ways to beat her besides knowing how to dodge that properly, so it's no big deal if you don't - no need to get insecure and start spamming because you were corrected.
Sephylon Nov 22, 2023 @ 6:13pm 
Birds don't like gravity magic, and plants don't like anything fire.
Vargas Erikson Nov 22, 2023 @ 6:17pm 
I said i was sorry for misunderstanding
Sabaithal Nov 22, 2023 @ 6:37pm 
Jumping attacks cannot be parried.

Killing ballistas (whether they are manned or not) counts as a "kill" for the purposes of talismans like the ancestral spirit horn and black knife charms.

The mimic veil does actually fool some enemies contrary to its description.

In Northeastern Liurnia where the chaos tower is, you can use hidden body to approach the tower without taking frenzy buildup.

The purifying tear for Mohgs fight can be found at the second church of Marika independent of Yura's questline. You just have to show up at night to get the invader to appear.

Margit's Shackle has a few utility uses outside of his fight. Namely it can be used to reveal hidden walls within a very large radius. It also works on another boss fight Morgott.

Some boss fights will straight up break if you pass through a fog wall then halt immediately and go no further.

There is an apelike creature roaming around the woods in East Limgrave, however it actively tries to avoid the player and is quite difficult to catch (It can hide in the bushes and behind scenery). It does however drop a rather rare and valuable item.
Last edited by Sabaithal; Nov 22, 2023 @ 6:58pm
Greywander Nov 22, 2023 @ 9:35pm 
Level Vigor. This will indirectly translate into more damage by keeping you alive longer. It takes very few points to double your HP, whereas you might roughly double your damage by maxing the relevant stat.

Scarabs emit a chime when you face in their general direction, and from a fair distance away, too. This makes it much easier to find them than having to rely on sight alone.

Every ruin (as marked on your map) has a set of stairs leading to a chamber below the ruin with a treasure chest. If the chest instead contains a transporter trap, then there should be a second set of stairs leading to a different chest with actual treasure.

Some enemies, like the stone-skinned miners, will bounce your attacks off of them. To avoid this, use heavy attacks or two-hand your weapon. Some miners carry a pack of explosive stones that will ignite if you deal fire damage to them.

Fire damage will instantly stun the giant miranda sprouts, which can immediately stop them from spreading poison around themselves. They're also generally weak to fire anyway.

Fire damage is reduced by 10% while raining or while the target is standing in shallow water. Conversely, lightning damage is increased by 10% under the same conditions.

Some status effects can scale with Arcane. Bleed, poison, sleep, and madness, specifically. But only if the weapon or spell focus you're using has arcane scaling. Frostbite, scarlet rot, and death blight never scale with Arcane.

Putting a Blood or Poison affinity on a weapon with innate bleed or poison buildup will override the innate buildup of the same type rather than adding to it. For this reason, it is recommended to either use the opposite type of affinity, e.g. Poison affinity on a weapon with innate bleed, or an Occult affinity. Since Occult gives a higher Arcane scaling, it will give you higher buildup with high Arcane than a Bleed or Poison affinity will.

Doing certain quests will add effects to your characters eyes. You can remove these effects by editing your character's appearance at Rennala or the mirror in Fia's room at the Roundtable.

The Sentry's Torch will reveal invisible enemies, while the Beast-Repellent Torch will prevent beast-type enemies from attacking you. This includes the giant T-rex dogs as well as basilisks. Just watch out for the ones with glowing red eyes, as they won't be affected.

You can craft pots and then put them in storage to free up the cracked pots.

Hopefully at least one of those qualifies as "obscure".
Greywander Nov 22, 2023 @ 9:39pm 
Originally posted by Sabaithal:
There is an apelike creature roaming around the woods in East Limgrave, however it actively tries to avoid the player and is quite difficult to catch (It can hide in the bushes and behind scenery). It does however drop a rather rare and valuable item.
This is news to me. Could I get more details on this?
Sabaithal Nov 22, 2023 @ 9:42pm 
Originally posted by Greywander:
Originally posted by Sabaithal:
There is an apelike creature roaming around the woods in East Limgrave, however it actively tries to avoid the player and is quite difficult to catch (It can hide in the bushes and behind scenery). It does however drop a rather rare and valuable item.
This is news to me. Could I get more details on this?
Its very hard to find, enough so that I don't think it even has a wiki page (if it does I can't find it). 9/10 times when I go looking for it I can't spot it because it can hide just like the player in bushes and such. Spamming lockon doesn't seem to do much good (maybe its using a mimic veil effect?).

But if you manage to chase it down (and good luck, it moves fast, you need to corner it somewhere) and smack it once it vanishes and gives you a pretty good item. I won't spoil the item.
psheue Nov 22, 2023 @ 9:53pm 
Always heal up fully. You might think that you'll be fine with 70% of your HP but that will get you killed.
Always leave enough stamina to roll a couple of times.
Sephylon Nov 22, 2023 @ 10:06pm 
Originally posted by Greywander:
Some status effects can scale with Arcane. Bleed, poison, sleep, and madness, specifically. But only if the weapon or spell focus you're using has arcane scaling. Frostbite, scarlet rot, and death blight never scale with Arcane.

Putting a Blood or Poison affinity on a weapon with innate bleed or poison buildup will override the innate buildup of the same type rather than adding to it. For this reason, it is recommended to either use the opposite type of affinity, e.g. Poison affinity on a weapon with innate bleed, or an Occult affinity. Since Occult gives a higher Arcane scaling, it will give you higher buildup with high Arcane than a Bleed or Poison affinity will.

One exception to this: venomous fang, when set to poison, will apply deadly poison levels of damage on regular poison's duration
Last edited by Sephylon; Nov 22, 2023 @ 10:06pm
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Date Posted: Nov 22, 2023 @ 5:33pm
Posts: 59