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1. Rykard
2. Margit
3. Mohg, Lord of Blood
4. Radagon
5. Loretta, Knight of the Haligtree
Bottom 5:
1. Astel, Stars of Darkness
2. Godefroy the Grafted
3. Mohg, the Omen
4. Ancestor Spirit
5. Royal Knight Loretta
Note that each of the bottom 5 are duplicates of high-quality bosses - the mere existence of these duplicates diminishes the uniqueness of the originals.
Maliketh and Malenia are both good, but not S-tier. I found the fight against Beast Clergyman mediocre and the problem with Maliketh is that he hits too hard yet has too little health, which amounts to an inevitably short fight where either the player or Maliketh dies quickly, and furthermore you rarely get to enjoy the superb BG music that accompanies Maliketh. Malenia would be S-tier if not for Waterfowl Dance.
completely wrong assumption ;)
I like fights where you have a variety of attacks and a variety of options how to handle them.
Fights were you can do your action based on having quick reaction and where hitboxes give you space in a way that makes sense for human logic
i like creativity and expression during fights.
Thats why Godrick is an excellent fight since there are soooo many different ways to deal with almost any of his attacks
and most important all his attacks are punishable !
I dont like fights where you basically have only 1 solution to 1 attack.
Thats the case with for example Margit
There is not much variety.... all attacks of Margit have basically 1 best solution
in terms of where to stay and how to counter.
Its even worse in phase 2 compared to phase 1
Basically the only attacks you can punish are the 2 attacks where he jumps towards you
and the way to punish them is identical for both .....
roll into the jumping margit -> walk around in a circle -> have big punish window.
thats the opposite of giving the player ways to be creative.
And no its not a skill issue as i demonstrate here
https://www.youtube.com/watch?v=JFe6kzU3X-Y
https://www.youtube.com/watch?v=u6c2yMaI4vE&t=1s
Its just that Margit is designed in a way that it does only make sense to punish attacks where he jumps towards you. (there are several attacks where he jumps...but trying to go for anything outside of the jumps is just not worth it)
punishing anything else is just stricly worse
It ofc also depends on how well you know a boss.....
i have fought margit overall between 200-300 times with maybe 30 different setups.
There is very little you can do besides either
1.) parry
2.) punish all attacks where he jumps with basically the exact same method
there is very very little positioning where you are safe and everything else you will just get melee laser daggerd >-<
3.) attack from range.
VS Godrick however you have complete freedom
thinking about malenia, i wonder if the skill was removed that it would be as satisying when you defeat her? man the first time i got her a bit down in hp and she just ate up my mimic and basically got full hp again i was devestated xD
i guess mohg is actually cool too but i struggled a bit with that halway skill for a bit. then when i did finally get him i got the last slice on him RIGHT before he casted the skill. got very lucky with tons of rivers of blood on him
Despite being a gimmick fight where you are practically obligated to wield the Serpent Hunter, Rykard is my #1 pick because of the ambiance of the battle, because almost every attack Rykard performs feels fair, and because each attack you can perform with the Serpent Hunter is useful given the moment.
My gripe with Malenia is that Waterfowl Dance is a very counter-intuitive attack to defend against and it will kill you too practically immediately unless you get lucky with your dodges or go online to look up one of the few cryptic niche strategies for countering the attack. When I get defeated by a boss, I want my defeat to result from either: A. My own greediness or negligence where I mindlessly attacked when I should have instead healed, or B. I didn't hit the boss enough before the boss hit me so much that I ran out of healing. Neither of these preferred avenues to defeat occur from Waterfowl, which is more like, "Oops, Waterfowl you insta-die, better luck next time." By comparison, good examples of fights include Hoarah Houx and Slave Knight Gael from Dark Souls 3. With these bosses, each attack is a threat, but there is no single attack that will drain your HP from near-full to dead within the span of <2 seconds. Malenia could have been this sort of boss if not for Waterfowl Dance and her phase-2 phantom duplication attack, especially since her health regeneration dictates that you can't defeat her unless you attain a high level of competence at dodging her attacks.
As for Mohg, to appreciate that fight you need to find the Crystal Tear in a church in Altus Plateau that protects you against his Nihil spell. Then defeat him without exploiting his weakness to magic or bleed or the ubiquitous Mimic Tear and then you will know how great a boss he is.... and also the thrill of victory.
Nothing can compare to Radahn Festival.
fall-damage might be the highest kill count tho... :P
If you mean "which provides the most actual challenge to players without too much ♥♥♥♥♥♥♥ the player about too much" (tedious crap like insanely huge health, one-shots without reasonable telegraphs, heal on hit, etc) then its Maliketh, yes. His movements are all telegraphed and avoidable, but tricky to grasp in many ways and can require a great deal of focus to "no hit" while fighting him. Modders have even tested his difficulty with a full health bar, and he's probably more challenging than any other boss.
If you mean "which one is the best designed for a fun fight" I'd probably go with Godfrey if I'm being honest. His phase 1 at least has a good pattern, telegraphed but not slow attacks, and fighting him is satisfying while also being somewhat challenging. Its phase 2 I have issues with...
When he starts raining all the fire in his second phases I thought it was an awesome spectacle.