Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Even Wolf from Sekiro.
Taller characters are also often more powerful, for some reason.
Take Tiche for example (who is the same size as all BKAs), she's twice as tall as you while standing, but you probably don't notice this when actually fighting one of them.
The problem comes when an enemy is both large, and very tall. The result is you either have to look at the enemy, or look at where you are going, because you cannot do both. A few enemies in this game fit this unfortunately (ancient dragons).
Description of the Crucible Knot Talisman:
Said to have grown on the human body long ago. [...] Born partially of devolution [...]
Wikipedia about devolution:
Devolution is the notion that species can revert to supposedly more primitive forms over time.
It's a typical japanese thing. Just look at other japanese media (manga/anime a.s.o.): Size is often used to depict a character's power.
Best example would be something like OnePiece: Admirals in that series are supposed to be normal humans but are basically towering giants.
From is rather "tame" in that regard ... most of the time ;-P
Other examples: Octopath was a recent example in which enemy sprites are like towering monsters in-battle compared to your own party.