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Maybe you're just too early in your game to find the good stuff, but faith can become very strong and you can use it to your advantage in many ways: healing, cure status effects, buff your weapon's damage, ranged attacks.
It will become much stronger when you upgrade your talisman, also make sure to use the right talisman for your stats.
In early game or with low faith the fire pots are stronger than Flame Sling, that's true. But Catch Flame is a good and fast melee spell and Black Flame is excellent. Also equip Lightning Spear, that's a bit faster and bosses can't dodge it so easy.
When you're going for Faith / Dex your goal should also be to get the Goodslayer Greatsword.
At high levels (80-150 and beyond) Faith is very powerful.
By the way Sacred Blade Ash of War is powerful even on low levels.
To answer the threads question: Faith is really good. It provides healing spells, allowing you to safely allocate some blue flasks and fewer red flasks without hurting your ability to heal yourself.
Faith also gets many powerful and useful offensive spells, but you must upgrade a Faith Seal to really get the most out of them and that can be a tall order early on when all your upgrade mats are being put towards your weapon.
An important thing to remember about that scythe you're using is that it inflicts Bleed. A status effect. Whenever you hit an enemy you are building up an invisible bar on them that, when filled, 'causes them to take a big burst of damage. As long as they are vulnerable to Bleed, that is. If the enemies are made of stone or wood or for whatever other reason they do not *have* blood, then they will not Bleed.
i feel like i could do the same job with a strength or dex character: pots do more damage than faith spells and you have a bigger variety of pots compared to spells (at least at the point where i'm at), so you can adapt to each enemy and boss to do even more damage.
i feel like i should respec into int and just use melee as a backup
Incantations in general, however, are very much capable of rivaling Sorceries if you know what you're doing.
For starters, the upgrade level and scaling on your seals matter a lot. Simply relying on Faith won't get you far.
Besides that, some Incants are pretty busted as is, you just have to experiment. But to lend you a little helping hand - seek "Catch Flame". It is Prophet's starter incant, and you can also buy it from Corwyn. Even with the basic-ass seal and no upgrades, this thing decimates anything foolish enough to stand in its way. Imagine what you can do with more overall power and buffs.
Black Flame incants deal more damage the more max HP your target has, so little-to-no use against trash mobs.
Lightning incants in general work well throughout the whole game, and one late-game incant in particular is a well-known boss killer.
All the more, certain seals provide an additional boost in damage for certain groups of incants, so watch out for those as well.
Holy spells are mostly accessed at a time when everything you're fighting resists holy. Its main drawback is that most of them require you to hybridize as int/fai, and that alot of bosses are very resistant to holy.
Lightning spells are accessible early game but you need to be able to kill a leyndell knight to get the book to have access to it. The rest of the lightning spells come in from the late game areas.
Fire spells are accessible early game and has access to catch flame which is both fp efficient and deals surprising damage due to its fast casting. It also has access to the most types of spells (frenzied flame, black flame, giant's/monk's flame, and bloodflame) accessible at various points in the game. Additionally most of the monster in game are weak to fire with a handful of exceptions.
Physical incants are obtained either from doing gurranq's quest for the beastial incants, or via dragon communion. Dragon spells also have access to fire and magic damage and are capable of inflicting rot and frost. Beast incants take a while to acquire as you need to do gurranq's quest, while dragon spells are restricted by requiring dragon hearts to acquire.
In any build if you have only one vector of attack you're easy to beat, unless you're spamming laser sword.
Your stats help, yes, but just a bit and depending on the weapon scaling for the stat, while weapon lvl increase it more.
Want a good FAITH weapon?
Tree Sentinel Golden Halberd (yes, the very first "big" enemy in the game), spend just a bit at STR to be able to 2hand it and go bonking stuff with more damage (and remember to lvl up the weapon).
And hits hard.