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For shield omg the Crucible Knight's greatshield (one with big black spike) for damage, prot and weight is insane I love it.
70? It is 81. 70 doesn't matter.
Banished Knight, great set.
Knight is nice, just costs runes, zero farming. Vagabond is a bit worse, but free if you start as Vagabond.
Kaiden is eternal aesthetic, nice and light.
Carian Knight is lighter weight too.
Confessor set isn't very good, but its just plain sexy.
Radahn Knight armor, Godrick Knight, Cuckoo Knight generally look nice.
In addition to the poor offensive scaling the game doubles down on it with weapon scaling being poor (same for caster catalysts) early on until much higher equipment upgrades (like +20, etc.) when the value changes from like F/E/D to A/S. For casters, in particular, not only is the base spell performance more relevant than the catalyst scaling but there is a +0 staff with S scaling anyways you can find at the start of the game... which will tide you over for a long time.
Most critically is the fact that you aren't losing fights because you didn't do DPS fast enough usually, but because you actually died... Being 1-shot by a singular particularly powerful attack is the worst. Being 2-shot isn't a ton better if you have limited skill. Further, the more hits it takes from full until you die the more opportunities you have to recover by healing while screwing up. Tried to chug a flask and got hit again? If you didn't have enough HP when doing that you are dead... but if you had enough HP you might be able to get away with screwing up another 1-2x before finally succeeding at healing. Further, the more HP you have the less likely you're to inefficiently waste HP on overhealing. Ah, that flask heals 400 HP but you have 700 HP max and currently are hit and at 65% HP? Well, you just wasted a 400 heal value flask on healing only 245 HP, potentially because you couldn't risk dropping lower as it might put you in 1-shot zone of a powerful boss attack. What do you think the odds are you will accidentally overheal when your max HP is 1.4k or even as high as 2k+?
For endurance, itself, you can just put on medium to light armor and unless you are pursuing some type of poise build (usually bad, esp if you dk what you are doing) then you're wasting stats. That fancy heavy armor might give you 42% resistance but that lighter side of medium armor at 1/4th the weight may still give you 28% resistance before talisman. Seems like a big difference right? Well... what if you had 1.5k HP and a 500 dmg attack came at you? At 42% reduction you take 290 dmg while at 28% you take 360 dmg. How much does this actually matter? Less than you might think... The 42% reduction would take 6 hits for you to die (remember 5 x 290 = 1450 dmg dealt... gotta waste an entire 6th hit on 50 HP... this detail matters far more than you may realize. short of it is that it has to do with the dmg values being so large compared to health values pressing those odds most of the time). The 28% at 360 dmg per hit takes 5 hits to die... again, the final extra hit is required just to take the last 60 HP narrowing the gap. A 1 hit difference for a massive waste of points spent on endurance to wear something like 4x heavier when you could have invested that into Vigor directly boosting survivability far more, or after Vigor is capped at 60 put into Faith for all sorts of flexible buffs and utility spells (the next best stat after Vigor, even if only investing until 15-30ish points). That extra weight wasted could be numerous other weapons / ash of war you could swap to making you more flexible but now you can't afford the weight to hold them or as many. Tbh, this is a bit of simplification and misses some details like flat defense but the overall essence of the point rings true. It isn't until you start approaching extremely high values of resistances (ideally 80%+, which require specific ash of war / defensive buffs / talisman, often coupled all together... and mainly for PvE only) that the impact of such defense stacking becomes extremely dramatic (suddenly 5 hits to die turns into 20-30) but getting that high isn't easy or convenient in many cases, esp after FROM's rounds of nerfs.
tl;dr Rush to 60 Vigor, wear lighter armor as it is good enough and focus on fashion souls but not ultra light armor, Faith is arguably the next stat you should invest in for its buffs/utility (ex. a few points in faith can see a 30% or more boost while it might take several dozens of points into an offensive stat to get the same effect...).
Are you strictly talking about PvE? Because poise is very powerful in PvP.
Disagree. In PvP there may not be time to buff, and in PvE if you're doing coop there is a 90% chance someone else is already going to be casting those buffs anyways. And what buffs are even so important, if a permanent passive +25% EHP sucks and should be replaced with the buffs? A single cast of Golden Vow for 10% damage negation (which is a smaller benefit than the example you've written off as worthless) and 15% damage dealt (which you just said is unimportant and not the reason you're losing) for only a bit more than 1 minute?
Agree.
If you *really* want some sort of optimum in PVE, you just need to hit 51(?) poise.
Light build - whatever ligh armor you like, like Black Knife set
Faith build - Goldmask with low weight armor.
Magic - Rogier with glintstone masks
but really, in Elden Ring armor only works to enhance your build for damage. Defense wise, it doesnt matter at all
General Radhan's armor is heavier but gives better protection and also looks very nice.
Tree sentinal armor weights more than the other 2 but give even higher protection while having very cool appearns as well.
Those 3 are the top 3 that both look good and actually protcet well imo:).