ELDEN RING

ELDEN RING

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Kalasheur 28/out./2023 às 10:54
Good armor with low weight?
Finished the game for the first time and the only thing i didn't like was that all the good armors are too heavy and i like to play medium weight so what's the best armor with not too much weight?
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Exibindo comentários 1630 de 37
Legiondorf 28/out./2023 às 16:56 
Bullgoat legs and arms with rest something light that look cool + poise trinky. Get to 70.

For shield omg the Crucible Knight's greatshield (one with big black spike) for damage, prot and weight is insane I love it.
Escrito originalmente por Xengre:
Escrito originalmente por Rando the Crit Clown:
Also in PvE a lot of your durability comes from the Dragoncrest Greatshield Talisman, further reducing the need for resistances.
Yeah, those talismans for resistances, notably Dragoncrest Greatshield and the Shield (100% HP grants def bonus) talisman are really efficient for a single slot with particularly large values compared to actual armor pieces, though their value decreases the heavier high end armor you wear. OP, note while the defensive talismans can be excellent in PvE just don't forget they're very hard nerfed in PvP dmg calculations hence their mention of "PvE".
Yep they're not good in PvP. The Dragoncrest line of talismans lower the damage you take by 10/13/17/20%, but they only lower the damage you take from other players by 2/3/4/5% (game does nothing to tell you about this PvP difference). As far as I'm aware the Ritual Shield Talisman gives its full 30% in both PvE and PvP, but it requires you being at exactly 100% health so if they recognize the effect (almost everyone outside of low level new players will recognize the effect) they'll just hit you with a noncommittal attack like a throwing knife to pop your bubble. You could try using the Ritual Shield Talisman and hardswap it if they pop your bubble with a noncommittal attack since they aren't close to you, but I think it's a bunch of work for something that's probably not going to help.
Escrito originalmente por LordFlamis:
Bullgoat legs and arms with rest something light that look cool + poise trinky. Get to 70.

For shield omg the Crucible Knight's greatshield (one with big black spike) for damage, prot and weight is insane I love it.
70? It is 81. 70 doesn't matter.
Legiondorf 28/out./2023 às 17:10 
69 is fine I don't need to stop everything rolls and range attacks works for big boy twink lugs. Hence med armor/overall weight for hybrid flexibility and situational pvp encounters.
Escrito originalmente por LordFlamis:
69 is fine I don't need to stop everything rolls and range attacks works for big boy twink lugs. Hence med armor/overall weight for hybrid flexibility and situational pvp encounters.
What are you poising with 70 that you couldn't poise with 53?
Heimdall313 28/out./2023 às 19:12 
Radahn isn't too heavy if you're not doing something dumb like dual wielding hammers.
Banished Knight, great set.
Knight is nice, just costs runes, zero farming. Vagabond is a bit worse, but free if you start as Vagabond.
Kaiden is eternal aesthetic, nice and light.
Carian Knight is lighter weight too.
Confessor set isn't very good, but its just plain sexy.

Radahn Knight armor, Godrick Knight, Cuckoo Knight generally look nice.
Illumina 28/out./2023 às 19:50 
once upon a time the crucible knight set was the best overall poise to weight equipment.
Dain_Ironfoot 28/out./2023 às 20:28 
I'm relatively new to the game (as far as paying close attention to the fine details of stats at least) but can't you just increase your endurance to solve the issue?
Escrito originalmente por Dain_Ironfoot:
I'm relatively new to the game (as far as paying close attention to the fine details of stats at least) but can't you just increase your endurance to solve the issue?
Every point you put into Endurance is a point you didn't put into something else.
Xengre 29/out./2023 às 0:20 
Escrito originalmente por Dain_Ironfoot:
I'm relatively new to the game (as far as paying close attention to the fine details of stats at least) but can't you just increase your endurance to solve the issue?
Tip: If you are early in shove all your points into Vigor, even if you are a caster. Dmg scaling is poor investment of points (ex. can stuff dozens of points and get +30% - 100% dmg boost but that same investment in Vigor could see your HP yield an up to 500% growth).

In addition to the poor offensive scaling the game doubles down on it with weapon scaling being poor (same for caster catalysts) early on until much higher equipment upgrades (like +20, etc.) when the value changes from like F/E/D to A/S. For casters, in particular, not only is the base spell performance more relevant than the catalyst scaling but there is a +0 staff with S scaling anyways you can find at the start of the game... which will tide you over for a long time.

Most critically is the fact that you aren't losing fights because you didn't do DPS fast enough usually, but because you actually died... Being 1-shot by a singular particularly powerful attack is the worst. Being 2-shot isn't a ton better if you have limited skill. Further, the more hits it takes from full until you die the more opportunities you have to recover by healing while screwing up. Tried to chug a flask and got hit again? If you didn't have enough HP when doing that you are dead... but if you had enough HP you might be able to get away with screwing up another 1-2x before finally succeeding at healing. Further, the more HP you have the less likely you're to inefficiently waste HP on overhealing. Ah, that flask heals 400 HP but you have 700 HP max and currently are hit and at 65% HP? Well, you just wasted a 400 heal value flask on healing only 245 HP, potentially because you couldn't risk dropping lower as it might put you in 1-shot zone of a powerful boss attack. What do you think the odds are you will accidentally overheal when your max HP is 1.4k or even as high as 2k+?

For endurance, itself, you can just put on medium to light armor and unless you are pursuing some type of poise build (usually bad, esp if you dk what you are doing) then you're wasting stats. That fancy heavy armor might give you 42% resistance but that lighter side of medium armor at 1/4th the weight may still give you 28% resistance before talisman. Seems like a big difference right? Well... what if you had 1.5k HP and a 500 dmg attack came at you? At 42% reduction you take 290 dmg while at 28% you take 360 dmg. How much does this actually matter? Less than you might think... The 42% reduction would take 6 hits for you to die (remember 5 x 290 = 1450 dmg dealt... gotta waste an entire 6th hit on 50 HP... this detail matters far more than you may realize. short of it is that it has to do with the dmg values being so large compared to health values pressing those odds most of the time). The 28% at 360 dmg per hit takes 5 hits to die... again, the final extra hit is required just to take the last 60 HP narrowing the gap. A 1 hit difference for a massive waste of points spent on endurance to wear something like 4x heavier when you could have invested that into Vigor directly boosting survivability far more, or after Vigor is capped at 60 put into Faith for all sorts of flexible buffs and utility spells (the next best stat after Vigor, even if only investing until 15-30ish points). That extra weight wasted could be numerous other weapons / ash of war you could swap to making you more flexible but now you can't afford the weight to hold them or as many. Tbh, this is a bit of simplification and misses some details like flat defense but the overall essence of the point rings true. It isn't until you start approaching extremely high values of resistances (ideally 80%+, which require specific ash of war / defensive buffs / talisman, often coupled all together... and mainly for PvE only) that the impact of such defense stacking becomes extremely dramatic (suddenly 5 hits to die turns into 20-30) but getting that high isn't easy or convenient in many cases, esp after FROM's rounds of nerfs.

tl;dr Rush to 60 Vigor, wear lighter armor as it is good enough and focus on fashion souls but not ultra light armor, Faith is arguably the next stat you should invest in for its buffs/utility (ex. a few points in faith can see a 30% or more boost while it might take several dozens of points into an offensive stat to get the same effect...).
Última edição por Xengre; 29/out./2023 às 0:23
Escrito originalmente por Xengre:
Escrito originalmente por Dain_Ironfoot:
I'm relatively new to the game (as far as paying close attention to the fine details of stats at least) but can't you just increase your endurance to solve the issue?
Tip: If you are early in shove all your points into Vigor, even if you are a caster. Dmg scaling is poor investment of points (ex. can stuff dozens of points and get +30% - 100% dmg boost but that same investment in Vigor could see your HP yield an up to 500% growth).

In addition to the poor offensive scaling the game doubles down on it with weapon scaling being poor (same for caster catalysts) early on until much higher equipment upgrades (like +20, etc.) when the value changes from like F/E/D to A/S. For casters, in particular, not only is the base spell performance more relevant than the catalyst scaling but there is a +0 staff with S scaling anyways you can find at the start of the game... which will tide you over for a long time.
Vigor is the most important stat. I would suggest putting every single point into VGR until you get 20 VGR, then having VGR be a very high priority until 40. 40 VGR is the absolute bare minimum you can have if you want a very squishy build, but you should keep levelling it up, although it's less necessary to fixate on at this point. 50 VGR is also somewhat frail, but 60 VGR is good and should be strived for in all builds, with less than 60 VGR being an acknowledged concession of the build.
Escrito originalmente por Xengre:
For endurance, itself, you can just put on medium to light armor and unless you are pursuing some type of poise build (usually bad, esp if you dk what you are doing) then you're wasting stats.
Are you strictly talking about PvE? Because poise is very powerful in PvP.
Escrito originalmente por Xengre:
That fancy heavy armor might give you 42% resistance but that lighter side of medium armor at 1/4th the weight may still give you 28% resistance before talisman.[...] [...]A 1 hit difference for a massive waste of points spent on endurance to wear something like 4x heavier when you could have invested that into Vigor directly boosting survivability far more, or after Vigor is capped at 60 put into Faith for all sorts of flexible buffs and utility spells (the next best stat after Vigor, even if only investing until 15-30ish points).
Disagree. In PvP there may not be time to buff, and in PvE if you're doing coop there is a 90% chance someone else is already going to be casting those buffs anyways. And what buffs are even so important, if a permanent passive +25% EHP sucks and should be replaced with the buffs? A single cast of Golden Vow for 10% damage negation (which is a smaller benefit than the example you've written off as worthless) and 15% damage dealt (which you just said is unimportant and not the reason you're losing) for only a bit more than 1 minute?
Escrito originalmente por Xengre:
focus on fashion souls
Agree.
5chneemensch 29/out./2023 às 2:50 
Ever since Bloodborne defensive stats on armour are mostly useless (by design). So wear whatever you fancy.

If you *really* want some sort of optimum in PVE, you just need to hit 51(?) poise.
MaximumEffort 29/out./2023 às 4:42 
well, your armor really depends on the build you have. straight out heavy user - tree sentinel armors.

Light build - whatever ligh armor you like, like Black Knife set
Faith build - Goldmask with low weight armor.
Magic - Rogier with glintstone masks

but really, in Elden Ring armor only works to enhance your build for damage. Defense wise, it doesnt matter at all
grishalit7 29/out./2023 às 6:42 
Crucible knight set(tree version has slightly better stats) is heavy armor set that both gives you a unique buff to the 3 crucible incantations and good defense/poise without being too heavy.
General Radhan's armor is heavier but gives better protection and also looks very nice.
Tree sentinal armor weights more than the other 2 but give even higher protection while having very cool appearns as well.

Those 3 are the top 3 that both look good and actually protcet well imo:).
roflankoi 29/out./2023 às 7:14 
tree sentinel, radahn, zamor (best fashion imo), for pve use dragoncrest talisman it makes everything better but you need to keep that 51 poise threshold for pve
Sabaithal 29/out./2023 às 11:03 
Ronin set, minus the helmet. Lightweight and offers decent protection.
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