ELDEN RING
Am I doing something wrong with Sorcery?
I'm Hybrid Sorcery / Katanabuild atm.

My Unsheathe which i have been using since the start of the game will always outperform any sorcery i do in any situation with the except of when multiple enemies gang up on my at once, then Carian Greatsword really helps. In any other situation, my sorceries deal barely any damage. So what am i missing?

Currently using Carian Glintstone Staff +14 and Uchi +19 with 36 dex and 36 intelligence.

All my sorceries literally TICKLE enemies.
< >
Сообщения 1628 из 28
Автор сообщения: DeadZeus
Автор сообщения: Señor Brown

Unsheathe is a very strong Ash of War, I think it has a motion value of 2-3x the damage of your katana's heavy attack (can't remember).

Also, your stats are evenly split. Your katana can scale to DEX or INT (or both, depending on the infusion). There is no glintstone staff that scales its damage to DEX, let alone DEX and INT.

You would see better damage on your sorceries now if you put most of your points into INT and infused your katana with magic affinity.
If i Infuse with magic, then what is the point of Magic imbuing armament skill?

Presuming you mean "Scholar's Armament" (SA), it adds magic damage to a weapon that can be buffed. It's an alternative to infusing your weapons with magic affinity. But, both SA and magic-infused weapons scale to your INT. The only difference is whether you would like to constantly recast SA every 60 seconds in a drawn-out fight or if you prefer a permanent solution.

And not sure if someone else has mentioned it, but there is another option for sorcerers who like katanas: Moonveil
Автор сообщения: cridus
Автор сообщения: Agent Chieftain
If you want varied hybrid build, drop sorcery and go with Faith. Sorcery in this game lacks any sort of useful utility for anything outside of itself. It excels at 1 thing: blast enemies with magic laser beams. But you have to commit to it.

hard disagree on this if you mean that they're only good for pew-pewing from a distance. they made sorceries awesome in this game. there are enough melee sorceries, and almost all of them are among the absolute best. especially for pvp.
notable examples: carian piercer, carian slicer, gavel of haima, zamor ice storm, adula's moonblade (which also works as a ranged attack).

Автор сообщения: Agent Chieftain
Don't bother upgrading your staff. Get the Meteorite Staff from Caelid, and use it until you hit 60 Int. Then switch to the Carian Regal Scepter and aim for 80 int next.

the meteorite staff is already outclassed by most other staves already at 45 INT or even 40, if we consider the +19/+7 upgrade level, which is what the OP is at.
for example, the academy glintstone staff, which is stronger than the carian regal scepter even at 60 INT and at +25/+10. but it doesn't boost any kind of sorcery so I personally would use the carian glintstone (not glintblade) staff instead, since I like these spells.

Those staves aren't better enough to justify spending smithing stones on. Those are better saved for the Uchi or other weapons. All dedicated magic builds will either end on using Lusat's or Regal Scepter anyway. So you might as well use your somber for those and maybe Moonveil or Dark Moon, and just rock Meteorite Staff in the meantime, which is only marginally worse than the other options as your Int. goes up and boosts one of the most useful sorceries in Rock Sling.

Besides that, Regal Scepter is only outdone until 68 Int, and catches up significantly between 61 and 65. Why spend upgrade stones on things you're never going to use again, outside of holding them to boost a sorcery type in the other hand?
maybe pump more int? Also, wouldn't carian slicer out-DPS your katana unsheathe?
Автор сообщения: Agent Chieftain
Those staves aren't better enough to justify spending smithing stones on.
They are if you are playing a hybrid build like strength/int with a focus on strength and don´t want to pump so many points into intelligence.
Отредактировано Humpenstilzchen; 29 мая. 2023 г. в 18:20
Tradeoff system.

In short the katana is powerful and fast, but its a close quarters weapon pretty exclusively, even with unsheate.

Sorceries on the other hand have many mid-range and long range options in addition to close range. So they are slower and probably less damaging. But being versatile is never a bad thing, just shave off the stuff you don't ever use.

However as already stated there are multiple factors that go into overall sorcery power, namely INT levels, as well as the staff you use, how upgraded it is, its scaling level (and if it even scales on INT), and if it gives a bonus to certain types of sorceries.
Отредактировано Sabaithal; 29 мая. 2023 г. в 18:30
Автор сообщения: Agent Chieftain
Those staves aren't better enough to justify spending smithing stones on. Those are better saved for the Uchi or other weapons. All dedicated magic builds will either end on using Lusat's or Regal Scepter anyway. So you might as well use your somber for those and maybe Moonveil or Dark Moon, and just rock Meteorite Staff in the meantime, which is only marginally worse than the other options as your Int. goes up and boosts one of the most useful sorceries in Rock Sling.

Besides that, Regal Scepter is only outdone until 68 Int, and catches up significantly between 61 and 65. Why spend upgrade stones on things you're never going to use again, outside of holding them to boost a sorcery type in the other hand?

I never took into consideration the aspect of saving up on resources. I'm too used to being at the end game where I can have anything at at least +24/+9 :P

also I don't think it's great to tell people to rely on rock sling and that's it. is it efficient? sure. is it monotonous and unoriginal? also yes.
It's really a classic D'n'D balancing. Melee is better in early, while in the mid point, Sorcery and Melee meet in terms of viability, and in endgame, sorcery is really hardcore in terms of damage and variety. If you want to dominate purely with sorceries, you must put everything in that. There are many melee spells, which can easily repleace your normal weapons.
The Ashes of War Unsheathe, deals the highest amount of single hit melee burst damage in the game to the best of my knowledge. Using Unsheathe as a metric against which to compare early game spell damage is asking too much of your sorcery spell. After pumping up levels into int. it would probably be advantageous to get your hands on the Glintstone Whetblade. That will allow attribute scaling on melee weapons to work off of int.
Автор сообщения: Norm Macdonald's Ghost
Автор сообщения: Element Seraph

Untill you get to late game where most enemies and bosses are far too aggressive to let you do damage "without risk" and it just becomes annoying.
I had no problem with it. You're also doing a lot more damage late game, so that doesn't really track.

Try fighting bosses that aren't stationary and just let you hit them.

I've had "no problem" as well, untill i actually started fighting bosses that move a lot. you do more damage, but good luck getting clean hits often without running away 90% of the time or a summon to distract them.

Fail argument.
Отредактировано Maiden Lightlina; 31 мая. 2023 г. в 10:44
Автор сообщения: Element Seraph
Автор сообщения: Norm Macdonald's Ghost
I had no problem with it. You're also doing a lot more damage late game, so that doesn't really track.

Try fighting bosses that aren't stationary and just let you hit them.

I've had "no problem" as well, untill i actually started fighting bosses that move a lot. you do more damage, but good luck getting clean hits often without running away 90% of the time or a summon to distract them.

Fail argument.
Glintblade and/or Night Comet.

Fail argument.
You're probably still in the "slightly upgraded pew-pew phase". As a Sorcerer, you need to know which staves enhance which types of spells and use them, or off-hand them.

Also are you buffing your Katana? I assume so given those stats. AoW are pretty powerful and it's hard for spells to come close until end-game. Talismans are pretty important too - I look at the Sorcerer as a true carnivore of knowledge - keep exploring!
Отредактировано SoundsOfNight; 31 мая. 2023 г. в 17:05
Автор сообщения: Element Seraph
Автор сообщения: Norm Macdonald's Ghost
I had no problem with it. You're also doing a lot more damage late game, so that doesn't really track.

Try fighting bosses that aren't stationary and just let you hit them.

I've had "no problem" as well, untill i actually started fighting bosses that move a lot. you do more damage, but good luck getting clean hits often without running away 90% of the time or a summon to distract them.

Fail argument.
I've, in fact, completed an entire run (all enemies and bosses) with a pure ranged mage build. No melee, no sword spells. Git gud.
Автор сообщения: Element Seraph
Автор сообщения: Norm Macdonald's Ghost
The part where sorceries are generally ranged attacks, so you have the comfort of dealing damage without the risk of taking damage. Upgrade your staff, put more points into INT, equip magic boosting talismans.

Untill you get to late game where most enemies and bosses are far too aggressive to let you do damage "without risk" and it just becomes annoying.

Or radagon where he parries all spells into oblivion lol
< >
Сообщения 1628 из 28
Показывать на странице: 1530 50

Дата создания: 28 мая. 2023 г. в 15:02
Сообщений: 28