Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So much is wrapped into such a short phrase. Two words, poetry in gaming, wisdom in life. If you don't like the outcome, don't cry. Change it.
Nope, it was far too long. But what I'm conveying is that we are all refined by fire. Roast the scrubs, it will make them better. I don't respect them, I envy them. I wish I could experience these games for the first time again.
Glad you agree- roast the scrubs to ashes!!!
Brevity can also be your friend in a forum post
the closest thing i can think of to what you are talking about is when someone complains about aspects of the game that are fundamental and integral to the souls formula, and people suggest that maybe the game isnt for them, which imo is often reasonable, but sometimes isnt. its pretty common to see folks with no real experience with souls games complaining about longtime, beloved mechanics or aspects of the game, and its obvious they dont really understand how the thing they are complaining about works, or why so many other people enjoy it. often they can be a little rude or insulting, and come with all kinds of ideas on how the game should be changed that are very unappealing to fromsofts core fan base. so naturally, someone suggests that maybe souls games/ER just isnt for them, and that maybe these folks should look into games they might enjoy more, rather than angrily list off a bunch of wildly unpopular changes to how the game works that would ruin what makes the series special in the first place.
but nobody wants people to leave the game just because they are a "scrub" who isnt super skilled or dont have hundreds or thousands of hours of souls experience. that is totally absurd. most people who do lots of co-op and pvp enjoy and seek out less experienced players, either to help them thru the level or with a boss in co-op, or to invade a less experienced co-op group in an "organic" invasion, to leverage the invaders skill vs the hosts numbers. thats like, the main appeal of random co-op and "organic" invasions.
i challenge you to find even a small list of examples of experienced souls players saying that less experienced or less dedicated players should leave the game because they are "scrubs".
where are you seeing people demanding new people stop playing?
Very good point, and one I am sure, developers understands very well.
Not so sure "Core Fans" (tm) do though.
Fortunately there are not that many arrogant, elitist gatekeepers in community.
My best guess is the community is split 50/50 on silently driving away as many players as possible, while the other wants as many noobs to happen, so they can hunt them down like prey.
My disappointment and despise for soulsborne communities, from a pure humanity POV, can only grow stronger.
"Elitists" could be a better term to fit the argument you're making, however I still find it hard to believe that a majority of players would dissuade newcomers from playing. I personally have never seen this.
I also don't know who's doubting your argument on "Your first playthrough is the hardest" exactly. I'd say that it's mostly true, but I bet something like "Fist only-no armor-RL1" is probably a lot harder than most players initial casual playthrough. Skill is on a gradient, some will just find certain games easier than others. I bet that if you're a newcomer to "Souls" games, then yes of course your first playthrough will be difficult. Much like a newcomers first taste of an MMO, RPG, Rogue-like, or platformer will have equally a difficult time.
People seem to over fetishize the difficulty of games like this. Souls games are very fair for the most part, its just a matter getting used to the combat mechanics and leveling systems. There is a learning curve. Veterans of the series dislike when things are added to the game that take away from this learning curve. For example, Spirit Ashes make Elden Ring very accessible to newcomers as it gives them another advantage in a disadvantageous situation. In theory it is a decent system, however there is no doubt that it takes away part of the learning curve that most other Fromsoft games require a player to learn, i.e why it was a controversial choice to include them in the game.
Your "pseudo-pro's", as you name them, seem to encompass content creators. I wouldn't just say "skrubs" make up the majority of players that watch content on Elden RIng. "Skrub" is also really demeaning, you could just say newcomers or even just "average". Information is key in these games, the more information a player knows on the game the better they probably are. An average viewer of the content might just enjoy the content, "Oh how hard is it to beat the game with 'X', oh that seems easier/harder than I thought". A player who seeks to know more about that game and get mechanically better, the "above average", will actually be inspired to do those challenge runs, or make builds around certain aspects of the game, or learn movement tech that seems cool. It's never really for the difficulty, it's for the experience and most people who play ER will watch content from others to see their unique experience with the game.
I've "coached" two of my friends through ER. One is a complete newcomer, and one played through DS3 where I also "coached" them. They both didn't use spirit ashes, beat the game, had very different builds by the end, and enjoyed the game for the most part. The friend who was completely new required assistance for Radagon and Malenia, which is fine considering they went through 99% of the game without summoning.
I wouldn't be so dismissive of the people who plan to stick with ER for the long term. In fact, it would be great if more people actually stuck around from the initial launch. I wouldn't let some obviously trollish posts on the Steam forums or Fextra trick you into thinking the Veterans of the game don't want new players joining.