Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(Chalice Dungeons)
This, if you can play games at 30 fps that is. Personally I couldn't
The credit for such creativity in terms of mechanics which detract from the primary action/gameplay loop has historically and empirically gone to the modding community of Souls games. If not for the Boss Rush mod, Sekiro would likely not have the Remembrance feature, as a small example. The moment Miyazaki decides to play his own games, and then tries the enemy randomizer mod in any of them, will be a glorious day indeed.
I have a PS5 but I just couldn't. I got too used to 60 fps and above, felt too uncomfortable to play for me.
It really needs a remaster at the very least. Something is definitely wrong if they haven't announced one yet, especially when they did it for demon souls already. Maybe the code is messed up or lost.