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Infusions and scaling, please help!
Edit: Clarification, this is strictly in regards to PvE. Many weapons Fextralife stated that fire infusion typically gives the higher attack rating. For example, the broadsword in his video discussing straight swords has 620 total rating with the fire infusion. Why does the scaling seem to be better with a fire infused weapon as opposed going straight physical and taking the Heavy affinity to get better scaling off of strength?

So I've been watching Fextralife's videos on various weapons and I feel like I must be too smooth brain to figure out why fire seems to be the best infusion for most weapons.

Using a fire broadsword, the scaling indicators show that it does not scale as well with strength compared to the heavy affinity, yet it is still the stronger infusion according to his video. Can someone please explain why this is? Is it because fire is an element most enemies have no or little resistance to or is there another level to how the various elements scale in respects to a players various attributes that is either noth shown or I'm misunderstanding?
Last edited by Artimise Flare; Jun 9, 2023 @ 6:31am
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Showing 1-7 of 7 comments
Tao314zdin Jun 9, 2023 @ 5:56am 
You need to be more specific: stronger for what?

Also you can use things like this:
https://www.tarnished.dev/weapon-calculator
to compare different weapons/infusions fast.
Dr.Guster Jun 9, 2023 @ 6:13am 
Fire the best? wtf? its the worst bro. Fextralife doesnt know ♥♥♥♥, go to the PvP Discord.

Why id fire the worst? Simple, there is a bunch of staff that raises fire def, like rain, or standing in water. + Leveling Vigor raises fire def, and everybody has at least 55 on meta
Lord Bob Jun 9, 2023 @ 6:20am 
Originally posted by Dr.Guster:
Fire the best? wtf? its the worst bro. Fextralife doesnt know ♥♥♥♥, go to the PvP Discord.

Why id fire the worst? Simple, there is a bunch of staff that raises fire def, like rain, or standing in water. + Leveling Vigor raises fire def, and everybody has at least 55 on meta
That's also the reason why some burst damage fire incants (e.g. Giantsflame Take Thee) automatically become a vigor check on high level invasions, as a decent investment in faith (including a proper setup) will inevitably delete the healthbar of every player who forgot to go beyond 30-35 vigor, in some cases even 40 I'm looking at you, soreseal/scorpion charm/glintstone blade users.
Artimise Flare Jun 9, 2023 @ 6:26am 
Originally posted by Dr.Guster:
Fire the best? wtf? its the worst bro. Fextralife doesnt know ♥♥♥♥, go to the PvP Discord.

Why id fire the worst? Simple, there is a bunch of staff that raises fire def, like rain, or standing in water. + Leveling Vigor raises fire def, and everybody has at least 55 on meta

Sorry I should have elaborated that this is for PvE not PvP
Honk1 Jun 9, 2023 @ 8:54am 
I don't know the exact mechanics and the specifics seem to be complicated, but here is what I know...

Typically, split damage infusions like fire have higher base AR and the AR you get from scaling depends on base damage, so even if a heavy infused sword has better strength scaling, the AR from scaling is usually higher with heavy than with fire. Note that with fire infusion, the strength scaling applies to both physical and fire damage.

However, AR is not damage and Fextralife only looks at AR, not the actual damage.

Basically, with a split damage weapon, your attack has to go through two flat defenses, which both reduce your damage by a flat value (which is not equal to the defense value, I didn't find a formula). A non-split damage weapon only has to go through one flat defense value, so you might get better damage with a non-split weapon even though AR is lower.

I remember watching a video where someone said that he tested both heavy and fire in PVP and did more damage with fire on his mid-level build (maybe lvl 80?) and more damage with heavy on his meta-level build. That was several patches ago, however, and I don't know if this applies to PVE.

Also note that due to how split damage works, a buff like the one you get from Flaming Strike on the heavy attack follow-up is almost worthless on a pure physical weapon because the added fire damage is neutered by the flat reduction from fire defense, but the buff is pretty good on a fire-infused weapon because the fire damage has to go through the flat reduction anyway.
Last edited by Honk1; Jun 9, 2023 @ 8:55am
medicinezombie Jun 9, 2023 @ 9:07am 
I'd suggest using an "AR calculator" to figure out what is best for your specific build, and you can use that to get an idea without needing to understand the whole complicated system.

Stat scaling is important, but not as important as upgrading weapons as far as damage goes.

There are a couple of factors. Infusions/affinities basically do 2 things: they change what stats contribute to damage, and they change the type of damage.

That's why there are 2 different fire affinities, Fire and Flame Art - Fire gets damage from STR and DEX, while Flame Art gets damage just from FAI. Both do "fire" type of damage, but your build will determine how big or small that number is.

Additionally, as Honk1 mentions, weapons with 2 damage types go through 2 different defenses, so in general, a weapon with 2 damage types such as Fire (physical + fire damage) will do less damage per hit than the AR number. On the flip side, sometimes it's better to split damage (getting some damage to apply to a weaker defense value), and there are non-damage reasons to use damage types, like how fire damage will set some enemies on fire.
Last edited by medicinezombie; Jun 9, 2023 @ 9:08am
Argonaut Jun 9, 2023 @ 4:33pm 
Originally posted by Artimise Flare:
Edit: Clarification, this is strictly in regards to PvE. Many weapons Fextralife stated that fire infusion typically gives the higher attack rating. For example, the broadsword in his video discussing straight swords has 620 total rating with the fire infusion. Why does the scaling seem to be better with a fire infused weapon as opposed going straight physical and taking the Heavy affinity to get better scaling off of strength?
Because fire and flame arts both scale off of str + dex + faith although they usually benefit the most from either strength or faith depending on the affinity. Elemental weapons also inherently do more raw damage(before scaling) in order to compensate for having to go through multiple damage reductions which will result in them doing less true damage.

So I've been watching Fextralife's videos on various weapons and I feel like I must be too smooth brain to figure out why fire seems to be the best infusion for most weapons.

Using a fire broadsword, the scaling indicators show that it does not scale as well with strength compared to the heavy affinity, yet it is still the stronger infusion according to his video. Can someone please explain why this is? Is it because fire is an element most enemies have no or little resistance to or is there another level to how the various elements scale in respects to a players various attributes that is either noth shown or I'm misunderstanding?
Explanation is above but the reason fire and flame arts affinity are so good is because they have the most enemies in the game that have weaknesses or less resistance to them and fire has a stagger effect. You can also stack damage buffs in a way that no other element can(including phys) since flame grant me strength doesn't have a counterpart for other elements.
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Date Posted: Jun 9, 2023 @ 5:35am
Posts: 8