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ELDEN RING

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I just found a major design flaw
So I've been fighting Melania for days, she has some obscenely fast moves, her grab and lunge attacks come out so quickly that if I'm in the middle of literally any other move it will hit me before I can react. Naturally I'm constantly complaining to myself about dodge inputs not registering, honestly most of the time I'm probably just tapping the space bar and hearing the noise but not actually pressing the button, but some times I'm literally pressing the space bar and nothing is happening, and I just found out why. Dodge and sprint are the same button, press space to dodge and hold space to sprint, and because they are the same input the game doesn't consider it a dodge until you let you finger off of the button, doesn't make a difference in general combat so you don't think about it, but again, Melania has crazy fast movements, the millisecond it takes for the game to process what input you're trying to make can legitimately be the difference between getting hit or dodging an attack, AKA, the difference between dodging an attack or dying. This is a huge problem, you can't even remap that buttons because they are literally the exact same input, I don't know if this is a known issue or not but how is it like this? It's legitimately a problem with the way the game is designed that can't be fixed without modding it out
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Showing 1-15 of 25 comments
DevaVictrix Aug 8, 2023 @ 3:06pm 
I only find it awkward sometimes because my thumb is slow on the space bar. I prefer jump on the space bar... I could re-map but after 100hrs, I dunno. I've been thinking about a mouse with more than two side buttons for this reason.
Last edited by DevaVictrix; Aug 8, 2023 @ 3:06pm
ZTL-Altima Aug 8, 2023 @ 3:15pm 
Makes a difference when trying to roll the waterfowl first strike at close range. Must time it correct and tap the button fast.

Not a design flaw, though.
MULTIPASS Aug 8, 2023 @ 4:10pm 
Not exactly a "flaw" when it's built that way on purpose, just like all the previous souls games. It's just something you need to be aware of and act accordingly.
Not sure if trolling:

Originally posted by Thomas Devlin:
her grab and lunge attacks come out so quickly that if I'm in the middle of literally any other move it will hit me before I can react.

Both moves are so well-telegraphed that getting caught by either move is entirely the player's fault. If this isn't some bad trolling attempt then this is just bog standard skill issue. Trying to claim either move as "coming out too fast" is a flaw is peak clownery.
EF_Neo1st Aug 8, 2023 @ 6:38pm 
Originally posted by Thomas Devlin:
So I've been fighting Melania for days, she has some obscenely fast moves, her grab and lunge attacks come out so quickly that if I'm in the middle of literally any other move it will hit me before I can react.
Tip:
Dont go attacking when she can do it.
You have to understand when she can do it and when she can not (sure, she can pull any move at any moment, but you still did not understand her).

Originally posted by Thomas Devlin:
Naturally I'm constantly complaining to myself about dodge inputs not registering, honestly most of the time I'm probably just tapping the space bar and hearing the noise but not actually pressing the button, but some times I'm literally pressing the space bar and nothing is happening, and I just found out why.
You dont dodge by pressing but by releasing.
If you press and keep pressed you run.
If you press and release fast you dodge.
If you just press it do nothing but if you press and then press forward it wil run a bit but will not dodge.
Honestly . . . I dont know how you got to Malenia and did not figure it out so far, because that is how it have been working all along up until that point where you reached Malenia, nothing changed.

Originally posted by Thomas Devlin:
Dodge and sprint are the same button, press space to dodge and hold space to sprint, and because they are the same input the game doesn't consider it a dodge until you let you finger off of the button, doesn't make a difference in general combat so you don't think about it, but again, Melania has crazy fast movements, the millisecond it takes for the game to process what input you're trying to make can legitimately be the difference between getting hit or dodging an attack, AKA, the difference between dodging an attack or dying.
(explained above)

Originally posted by Thomas Devlin:
This is a huge problem, you can't even remap that buttons because they are literally the exact same input, I don't know if this is a known issue or not but how is it like this? It's legitimately a problem with the way the game is designed that can't be fixed without modding it out
I absolutely agree on the "you can not remap keys" . . . and I tried to play ER on kb&m . . . so horrendous I stopped playing until I fixed my gamepads.
Sabaithal Aug 8, 2023 @ 6:47pm 
Its a minor design flaw, however it can be corrected. Its not difficult with controller (on steam) because steam lets you rebind both the dodge and sprint function to separate buttons.

In theory this means it should also be doable with M+K/b since the functions of "dodge" and "Sprint" are treated as separate internally. How you would go about doing this though, I don't know. Might need to use a 3rd party program.

Also if you are having issues with inputs not registering, some 3rd party programs can be responsible for "eating" inputs. Also framerate loss is another major culprit for input eating.
EF_Neo1st Aug 8, 2023 @ 7:46pm 
Originally posted by warriorx:
skill issue. dodges are on button release cuz instant dodges makes the game too easy.
learn the timing. adapt. overcome..
No, dodge on buttom press would make run impossible (or just after a dodge and if you keep buttom pressed).
It is not because game would be too easy but because it would require a dedicated buttom for dodge at gamepad (would not be a problem at keyboard but as it seem From kept the experience "as similar as possible" at both gamepad and keyboard).
Arh Aug 8, 2023 @ 8:58pm 
use a controller
Sonnenbank Aug 9, 2023 @ 12:22am 
Originally posted by nfinite.recursion:
Not sure if trolling:

Originally posted by Thomas Devlin:
her grab and lunge attacks come out so quickly that if I'm in the middle of literally any other move it will hit me before I can react.

Both moves are so well-telegraphed that getting caught by either move is entirely the player's fault. If this isn't some bad trolling attempt then this is just bog standard skill issue. Trying to claim either move as "coming out too fast" is a flaw is peak clownery.

#2

her grabs and lunge have like 2 second wind up animation... lol
Kleerex Aug 9, 2023 @ 12:52am 
You can remap dodge to right mouse button, that way dodges are near instant.
vamirez Aug 9, 2023 @ 3:47am 
I found two major design flaws in your post, OP:
No line breaks
It's Malenia


Originally posted by Mugen Majimq:
Originally posted by Thomas Devlin:
I just found a major design flaw
yeah not being able to pause when in offline mode

That, as you know, is one of the typical characteristics of a soulslike game.
EF_Neo1st Aug 9, 2023 @ 4:29am 
Originally posted by vamirez:
I found two major design flaws in your post, OP:
No line breaks
That flaw I modded in my reply:
Originally posted by EF_Neo1st:
here
:praisesun:
causality Aug 9, 2023 @ 5:14am 
Originally posted by Thomas Devlin:
Naturally I'm constantly complaining to myself about dodge inputs not registering,
Weird that quickstep/bhs doesn't suffer from input dropping like the regular dodge roll. In fact, quickstep invalidates 9/10 bosses in this game because their tracking angle on certain problematic attacks is limited and some will even forget you exist like Margott will simply be stuck in some highly telegraphed attacks like his overhead slam.
vamirez Aug 9, 2023 @ 5:16am 
Originally posted by Mugen Majimq:
Originally posted by vamirez:
I found two major design flaws in your post, OP:
No line breaks
It's Malenia




That, as you know, is one of the typical characteristics of a soulslike game.
Yes, a major design flaw

Smh ;)
vamirez Aug 9, 2023 @ 5:24am 
Originally posted by Mugen Majimq:
Originally posted by vamirez:

Smh ;)
yeah i know, souls fans will defend anything in these games. Remember ♥♥♥♥♥♥♥♥ your pants because you cant pause the game makes you a real hardcore souls player

Dude - there's nothing to "defend". If you made a list of characteristics of the genre, the game not being able to be paused would be on that list. Just as permadeath would be listed for a roguelike. I could answer that you are ♥♥♥♥♥♥♥♥ your pants because you can't pause which can get you killed when you don't log out or stand in a safe area. And we haven't even mentioned that Elden Ring does have an option to pause. Jesus... not every mechanism you personally don't like is a "bad game design (TM)"...
Last edited by vamirez; Aug 9, 2023 @ 5:24am
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Date Posted: Aug 8, 2023 @ 3:00pm
Posts: 25