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if(enemy == stance broken)
{
criticalhit();
} else {
runout();
}
I don't understand people panning magic for being easy mode, it's more like, funmode x)
You're invading Istvan at level 20 ? That implies you've been to Volcano Manor. At level 20 ? Istvan is a hard fight - at 20 he'd be nigh on impossible.
If you don't like the combat, go play Skyrim.
And on the subject of "not fun" - to each their own. Prelate's Inferno Crozier with "Lion's Claw", Godslayer's Greatsword, powerstancing Great Stars with "Waves of Darkness" - just to name a few personal favorites of mine.
Recently been rocking Crescent Moon Axe with "Sword Dance" + Cold infusion and this thing brings nothing but a smile to my face. Also Envoy's Longhorn because bubbles go brrr.
Otherwise, I'm melee build go brr because I use Hoarfrost and DM GS a lot.
I guess ultimately though, all builds will do a little bit of everything. ^^''
About comet azur, it's fun when the stars align, but they rarely do.
"Okay, throw Ranni's moon at boss, golden vow, seppuku, terra magica, chug flask, throw comet azur, kill boss", but that whole setup leaves you open for like, 30 seconds and then boss sidesteps it by an inch. :D
For example crucible knights, if you jump attack just before they do one of their horizontal attacks (they always start the fight with one) you will hit them first, land in a crouched position, and their attack will go over your head. You can also use stamp sweep/stamp upward cut to duck under their attack and follow up with big damage.
Input reading is absolutely a thing. After a while, you learn to bait it from the AI and take advantage of it. It's pretty obvious when you play at range a lot. Even Carbot acknowledges it in an animation about godskin apostle. x)
There is no input reading :)
There is animation reading, which results in almost instant reaction to certain actions. You can discuss if it's too quick or if it's fine, i.e. don't heal when the enemy is idle.
But there is no input reading.
step one fully charged crucible horn
step top followed by fully charged ordovis vortex
step three if its hit correctly = stance broken
step three critical hit
this way alone you would atleast deal 2k -3k damage if you were geared well no spell buff or flask
Again, subjective- but still. There's a reason chess players vs good AI always loose. It's not about being hard, it's about tuning it to be hard enough for people to enjoy the challenge. I just (personally) feel like Istvan is annoying, as well as a lot of the high hp, fast enemies late game. Granted I think a lot of these issues are self-imposed. Because I was hoping to play a particular way.
Worth noting that, despite the frustration, I am having a blast doing all this at level 20. Feels like a more appropriate challenge than my first run through which was just dragon memes
Anyway, the “trick” for a melee build is to find a good weapon that scales well with you leveling build, and for melee, that’s often going to be Strength and Dex. Equip your good weapons with the Ash of War or use the one the weapon comes with enough to understand its strengths and weaknesses and the TIMING of it, which is key: how long does it take to wind up and deliver? You’ve gotta get a feel for that to be able to make it count while not getting pummeled and possibly even one-shotted by enemies as you try to strike.
For me, it’s the Bloodhound Fang or Radahn’s sword, both of which are powerful but both have a windup. So timing is absolutely critical to make them count. It helps too to have a well-leveled up set of Spirit Ashes, if for nothing else than to serve as cannon fodder or a distraction while you get close enough and have time enough for your melee attacks.
Anyway, just two cents from an ancient relic of a gamer … carry on.
I've seen this bs comment before. What difference does it make between the game reading your input and the game reading your animation? It still reacts to what you're doing with a pre-determined response, before it's humanly possible to do so.
It's also why Rock Sling and Phalanx never left my bar on my sorcerer playthrough, because both of them absolutely destroy NPC invaders who don't react to them correctly at all.