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Also it's a 90% damage reduction, not 50%. She can also used the ranged version you'll see the Capital perfumers do where she'll toss it toward you.
Depraved Perfumer Carmaan is the offensive version of her summon, in a sense, and is pretty good too. He gets poison, attack buff, and a self heal in exchange for no shield and much higher aggression.
there are alot of summons that are pretty good they just may not be as min/max as other summons, the jellyfish girl is really good if you want a tank, and stormhawk deenh gives you an attack buff during the fight and he's very tanky by virtue of flying, the imps you can get as a gift are even pretty good if you upgrade them.
really you'd be surprised how many of the summons can just hard carry you if you actually put the mats into upgrading them
i must be doing buffs wrong because when i do them they don't seem very effective , when i buff my attack power and i go from 405 damage to 415 damage, that's not really worth it. .
more damage is more damage, i only brought up the attack buff as a bonus to deenh, his real draw is that he's very survivable and does actual good damage and poise breaking with his dive attacks
Lhutel is to slow to be worth it.
I almost never use buffs. because it just clutters up my mind having to keep track of 6 different buff items in my inventory that only last a short time and might have to be reapplied mid combat, so i don't even bother.
your point about the bird and the perfumer doing the buff on you on their own without needing additional input from you is a REALLY GOOD point.
i never would have even considered either of those pokemons, because Lhutel seems to be the fan favorite and that was the only i upgraded until i got to the mimic tear
i watch gameplay vids and see people using their consumables, especially the greases to coat their weapons and i don't think i have ever done that in DS1, DS3 or this , ever. maybe that's why i have a harder time with enemies.
part of it is me avoiding spoilers before fights and have no way of knowing what element to use and if i use the wrong element, the improvement is only marginal or it might make things worse if the enemy is resistant and then i generally don't like to use consumables in any game.
this is actually the first fromsoft game where i ever used a fire bomb, because in this, they can be easily crafted on the fly, kind of like a spell that doesn't use FP , but rather . . materieals. . that have to be gathered. . .yeah, stopped using those too. .
it does feel painful whenever i die right after using a rune arc. one time i used one and said out loud, "i should be good for a while. .as long as i don't fall lff a cliff" and then at the exact moment, i pressed B and my character backstepped . .right off a cliff.
i still have 40 rune arcs, but i'm now in doomsday prepper mode, reluctant to use them
Dam. Meanwhile it was way better in the other games cause you could quickly buy the max amount of them and have them whenever. Easily refreshing the stacks per bon fire
The crafting in Elden Ring is so hit and miss.
If I can swap my entire load out in combat why can't I craft.
On topic: sleepy arrow is probably my fave. She's decent in a lot of cases and is God teir for fighting God skin duo
I think it's really good that other ones are viable. considering you can only use 1 at a time and they give you so many