ELDEN RING
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Max level means nothing
I used a trainer to max all attributes to 99. And You know what? There was no difference, or hardly any at all, with level 1 wretch. I could not oneshot the first soldiers I met in Limgrave, and when I tried killing the bear in Dragonbarrow Cave, with the great sword I had gotten in Limgrave, held with two hands, I hardly put a dent on the bear's health, and I was the one dying very quickly!
Apparently, you need to upgrade your weapons also. I know out of, limited, experience, that an upgraded weapon with weak attributes has also very little effects.
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Εμφάνιση 61-75 από 139 σχόλια
the amount of runes you get from fighting regular enemies seems paltry when you're focused on it but it always surprises me how fast they add up. Going through a dungeon and killing all the enemies will usually be enough to level up at least once unless you're way overleveled for the area. And as many people have said already, only a highly upgraded weapon will gain a damage boost from leveling stats. Level stats enough to wield the weapon of your choice and then focus on vigor, mind or endurance. Mid to late game is when you start leveling dex and str.
Τελευταία επεξεργασία από impuretrash2878; 5 Ιουλ 2023, 23:12
Αναρτήθηκε αρχικά από Mugen Majimq:
Αναρτήθηκε αρχικά από Sabaithal:
Well you tried killing a roided up runebear without upgrading your weapon at all, so clearly something went wrong.
when did i do that lol?
Oh, wrong poster. Disregard.
Souls series has very unique RPG mechanics.

Levels dont really matter because you don't get any passive upgrades for player level.

As discussed here weapon scaling is far more important.

But even after that, there are breakpoints in things like strength and intelligence.

After a certain point the amount they modify the weapon scaling drops off significantly.

Look up these breakpoints, though I think it's mostly 80, with different points before that. I believe 1-25 is the most beneficial

Maxing a skill after a certain level is pretty much pointless.
Τελευταία επεξεργασία από Silverlight; 5 Ιουλ 2023, 23:14
Αναρτήθηκε αρχικά από Odal:
Αναρτήθηκε αρχικά από Sephylon:
Your original post is not clear as to what you are asking about or intended to prove, thats why you get responses that aren't helpful to you. All people get from your op is that you used a trainer to get to max level and found out you can't kill things quickly. I don't know why you did it, what you wanted to prove, or what about the game you have a problem with other than it doesn't play the way you expected it to. I still don't know how you expected this game to play out, especially since you claim to somewhat understand weapon scaling.
I never made such a claim. Far from it. As far as what I want to say, it may also be that the people who reacting to my posts are very dedicated to Elden Ring. I can understand and accept that. I do not like a particular aspect of the game, and that is the way kills are valued. I think it makes the game worse than it deserves to be. I find it a very cheap trick from the devs to boost the difficulty of the game. And the game does not need it. I personally would enjoy it more if kills were better valued . If I ever give up on this game, it won't be because of the difficulty of fighting the bosses. It is a challenge I rather enjoy even if I am not particularly good at it. It will be because killing is absolutely senseless in this game. Unless you enjoy fighting for no other reason than fighting itself. Most people, and I am certainly one of them, wants the feeling that what they are doing makes sense. Even in a game. It does not make sense to fight an enemy for even 1500 runes (and there are very few of them even in the end game) when a simple round of Lenne's rise gives you 2k. I keep repeating this argument because it lies at the heart of my objections.
People who have no problem with this will of course think that I am making a big thing out of nothing. I can't help that.
like I said, the goal of the original post is unclear as to what is to be discussed. So from what I now understand from what you've said, the problem you're having is that you feel that killing enemies in the game is pointless as they don't give enough rewards for killing them? Is this what you wanted to have a discussion about?
Τελευταία επεξεργασία από Sephylon; 5 Ιουλ 2023, 23:37
Αναρτήθηκε αρχικά από Odal:
Αναρτήθηκε αρχικά από Darkstorm:
In Mohg's palace enemies pay 4k each(NG+)and a round over there will pay more that 50k. That means fighting any enemy that pays less makes no sense? That's what you mean? I think, people who have problem with how much they make out of some enemy kill are minority.
I had reached the forbidden lands with different characters, but I had postponed its exploration until I had the feeling that I mastered reasonably enough the first areas. I have just started looking at the Forbidden lands. It is all new to me.
As to my knowledge forbidden lands is that quite small area that connects capitol with mountaintops of the giants. While I mean Mohgwyn Palace
Αναρτήθηκε αρχικά από Dr.Acula:
Runebears are the most difficult enemies in this game (only knights of the jar come even close with their extreme randomness). Runebears have a ton of health and hit like trucks while having really aggressive movesets and difficult to dodge. If it's possible to avoid then don't fight them.

Also upgrading weapons is important.
Rolling into their crotch is the way. Though they are literal tanks so if you lose focus you get slapped TT
Αναρτήθηκε αρχικά από MundM:
Oh my, another one, trying to outcheat his skill issue.
There's scaling on weapons. If your weapn has no or terrible scaling, your attributes don't... scale the damage up much.
A scientist you will not become.
I hope you get online banned for even talking about a trainer for a game with online elements.
There is no advantage to cheating in ER. None at all.

Minus the internal downgrade of your weapon upgrade level for MM purposes, which has been reported for months. This one is on Fromsoftware.
You cannot use a trainer in multiplayer. And I never play multiplayer.
having 10 in an attribute or 99 doesnt matter if you dont upgrade, scaling only ramps up after upgrading the weapon, otherwise base scaling of a weapon is way too low to even matter, an actual good early game advice is to only meet the requirements for your weapon/spells and the rest into vigor since scaling is bad early game (since you dont have access to high lvl weapons yet), you would know this if you actually played the game and payed attention to how scaling works
Αναρτήθηκε αρχικά από Vinnolo:
having 10 in an attribute or 99 doesnt matter if you dont upgrade, scaling only ramps up after upgrading the weapon, otherwise base scaling of a weapon is way too low to even matter, an actual good early game advice is to only meet the requirements for your weapon/spells and the rest into vigor since scaling is bad early game (since you dont have access to high lvl weapons yet), you would know this if you actually played the game and payed attention to how scaling works
This makes sense. I will try it out and let you know.
Αναρτήθηκε αρχικά από Odal:
You cannot use a trainer in multiplayer. And I never play multiplayer.
If you have your char maxed out or with all maxed weapons, yes you can, just go online with it.
I upgraded the club to +3, and only changed STR in 20 increments. I needed 3 hits to kill the soldier, but starting at STR 40, I needed 2 hits, even with STR at 99.
BTW, I had already done this test with the weapon at +9. Same result.
We know it is possible to oneshot much more powerful bosses. The question is, how is it done?
Τελευταία επεξεργασία από Odal; 6 Ιουλ 2023, 10:39
Αναρτήθηκε αρχικά από Odal:
I upgraded the club to +3, and only changed STR in 20 increments. I needed 3 hits to kill the soldier, but starting at STR 40, I needed 2 hits, even with STR at 99.
BTW, I had already done this test with the weapon at +9. Same result.
Normal weapons go up to +25
Special Bosses/Mini-bosses weapons go up to +10 (but power scaling is similar to +25 of normal weapons)
Αναρτήθηκε αρχικά από Odal:
I upgraded the club to +3, and only changed STR in 20 increments. I needed 3 hits to kill the soldier, but starting at STR 40, I needed 2 hits, even with STR at 99.
BTW, I had already done this test with the weapon at +9. Same result.
We know it is possible to oneshot much more powerful bosses. The question is, how is it done?

+3 for a standard weapon is nothing, even +9 is still going to be a pretty low amount of scaling. Scaling doesn't become very significant until you've upgraded a standard weapon to around +15 or higher, but you haven't gotten far enough in the game to realize it. Just play further into the game and get higher upgrades.

There are diminishing returns for scaling stats at specific levels. It's different for different stats, but there is generally a reduction after 55-60 and another after 80. With strength, you get a 50% bonus from holding a weapon 2-handed so there is a breakpoint for 2-handing weapons at 54 (54 x 1.5 = 81).

One-shotting bosses was done by stacking every possible damage buff from spells, consumables, talismans, and unique weapon arts, and then using the highest damage attack or spell they could find for that situation. It's not done by simply raising stats to 99, the scaling you get from stats is limited and the last 19 levels hardly make any difference at all.

Stop trying to manipulate the game into working how you think it should work, and start paying attention to the actual mechanics and balancing.
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Τελευταία επεξεργασία από Sephylon; 6 Ιουλ 2023, 11:24
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