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Αναφορά προβλήματος μετάφρασης
Levels dont really matter because you don't get any passive upgrades for player level.
As discussed here weapon scaling is far more important.
But even after that, there are breakpoints in things like strength and intelligence.
After a certain point the amount they modify the weapon scaling drops off significantly.
Look up these breakpoints, though I think it's mostly 80, with different points before that. I believe 1-25 is the most beneficial
Maxing a skill after a certain level is pretty much pointless.
Minus the internal downgrade of your weapon upgrade level for MM purposes, which has been reported for months. This one is on Fromsoftware.
BTW, I had already done this test with the weapon at +9. Same result.
We know it is possible to oneshot much more powerful bosses. The question is, how is it done?
Special Bosses/Mini-bosses weapons go up to +10 (but power scaling is similar to +25 of normal weapons)
+3 for a standard weapon is nothing, even +9 is still going to be a pretty low amount of scaling. Scaling doesn't become very significant until you've upgraded a standard weapon to around +15 or higher, but you haven't gotten far enough in the game to realize it. Just play further into the game and get higher upgrades.
There are diminishing returns for scaling stats at specific levels. It's different for different stats, but there is generally a reduction after 55-60 and another after 80. With strength, you get a 50% bonus from holding a weapon 2-handed so there is a breakpoint for 2-handing weapons at 54 (54 x 1.5 = 81).
One-shotting bosses was done by stacking every possible damage buff from spells, consumables, talismans, and unique weapon arts, and then using the highest damage attack or spell they could find for that situation. It's not done by simply raising stats to 99, the scaling you get from stats is limited and the last 19 levels hardly make any difference at all.
Stop trying to manipulate the game into working how you think it should work, and start paying attention to the actual mechanics and balancing.