Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and we all know how poor AI voices are, even if they're funny they dont exactly speak like a normal person, it would never really match up to an actor performing the lines.
"Greetings tarnished one. Have you seen any orphanages around these woods recently?"
"Why are you asking?"
"No reason, I'm just very hungry. Please, its been so long since I've had anything to eat,"
"...So your looking for children?"
"The great god-devouring roidbear guides me so! Oh Erdtree, grant me Miquella, blade of Milkydeath!"
"I'm going to go now."
"How long must the tarnished follow the dog I wonder?" *Bursts into flames*
*Health bar appears at the bottom of the screen and Boss music starts*
Usually, you have dialogue to give attachment to characters, generally invoke emotions, give (narrative) meaning to the interaction or explain your world.
If your dialogue is generated the way you suggest, you potentially lose all that, because there is by default no narrative intent behind it. The machine just reacts to a prompt.
Which makes it particularly ill suited for this type of game, in which (for a good deal of folks) the main appeal lies to figure out the lore and story complimentary to the action gameplay.
If you vet or cure your AI or even just set paramters or manipulate the pool of responses, you might as well just ♥♥♥♥♥♥♥ write yourself, since you'd need a writer for that task anyway.
Writing and dialogue is not stuffing or filler if done well, it's meant to be part of the experience and crafted, just like gameplay, sound, art.
All of these could be AI generated, but just like with all tools, the mileage in your application for certain tasks may vary.
If the indiscriminate variety AI provides is what a developer wants to go for and utilizes it beyond a gimmick, it could be fun I guess? Don't really see it for Elden Ring or any FromSoft game for that matter.
And as far as voices go... well, nah.
No matter how good AI voices will become, there is something to real voice talent that will make it a different, if not better experience. I already pay good money for a game that let's me unwind and relax or whatever.
It'd be like having a fancy steak and deliberately ordering flavorless nutri-sludge with it.
Wall-e was meant to be a cautionary tale, not an aspirational film, and yet here we are, gleefully engineering ourselves into irrelevance.
Excuse me. I need to go shake my fist at a cloud, and then probably explain to my liver that I appreciate its lengthy and dedicated service, but that things are about to get thick.
I view it in a more optimistic light. AI generated stuff will filter out all the low quality crap that some people make just to try and make a quick buck.
Oh, you can absolutely tell right now. That's why I said "students trying to pass off" papers as their own; students have an identifiable voice on paper, and ChatGPT can't emulate that.
Hell, right now it can't even write anything beyond a middling-competency ENG-100 essay.
But I'm not so optimistic about the corporations that currently pay creatives for their labor seeing things as you do. Automating a process, even if it's got a heavy startup cost, tends to save money over hiring and maintaining workers, especially in the long run--and since a lot of people don't watch movies, play games, or even read for the quality of the story (see also: James Cameron's Avatar flicks, the general state of game writing with a few noteworthy exceptions, and the fact that Twilight was ever successful, respectively), it'll be extremely tempting to train an adaptive AI on, say, Marvel flicks, and then have it kick out a new Iron Man script every few months.
But I'm a curmudgeon, and that tendency is becoming more pronounced as I'm getting older, so perhaps I'm viewing this situation through too-cynical a lens.
...having met human beings, though, I think not.
But it could definitely be good and make an rpg world feel even more alive.
Wouldn't fit into something as artsy as ER though. Maybe something like Skyrim/GTA instead.
simply seems like the "natural" outcome of technological advancement :)
though a co-existence is more probable. organic beings have qualities that robots would lack. they will need each other, probs.
oh, yeah, videogames, right. I'd love to have more alive npcs in games. to make them less repetitive.
Is dreadfull.