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An Action game where you fight monsters and bosses.
dont know what you expect ?
from a RPG perspective i would agree that its not a good game.
Its a very good Action game though
Might just be mage things, but I haven't been sold on the combat either. I feel like I stand just far away enough to shoot them with a projectile and rinse repeat 100x over.
If you get frustrated so easily and think like this even in the starter area, we can't help you.
If you're going to play a mage have some close range spells of some sort, like Carain spells since they are all "sword" focused. Play aggressively, don't be afraid to die (its a minor setback),
I understand the need to make this thread to expose why you think you are not enjoying the game but sadly im not going to play it for you or even tell you how to play, that would be extremly wrong.
I found a sword spell and it does do decent damage, but it's never really been worth using because ranged is safer and usually more effective. I'm still not big on combat but it's definitely the part of the game I can see people liking. There's good stuff here just not great for me.
Depending on the spell of course. And the boss. Some bosses will turn you inside out if you try and maintain long range.
Sure you can play a max range mage build, but until you get to hyper aggressive bosses later, the difficulty won't be there.
As for the design, you're not too far off. Souls-likes are generally "you vs the world" and "figure it out on your own" which is great for some and the worst for others. If you're used to games telling you what to do, giving you multiple markers, and having clear dialogue and quest logs, it will not be fun.
You have to explore, take your time, look everywhere.
What I found fun was exploring the world, equipped with a Greatsword and Catch Flame, wondering around aimlessly until I either died or found a boss and continued.
> have no motivation to explore when every set of ruins looks identical and my reward for finding the secret room is, at best, a weapon I'll never use.
Why won't you use it? While some weapons ARE locked behind the stats gate, most aren't. Finding interesting stuff is half the game.
> So much content feels locked behind areas and fights you have no way to know exist, and can easily miss even if you look for them.
...just like in most good RPGs? Keyword is -- GOOD?
> All too often I find an area/dungeon that looks interesting to explore, to find it's locked behind keys I don't have and can't find because I'm looking for needles in haystacks.
The keys are basically everywhere. Most traders have them, they lie around.
> I feel like there are a trillion different systems that got thrown at me at the start and I'm left picking up the pieces.
That's absolutely classic oldschool design. Most games were like this. Alas, we live in the times when 3/4 of most games is a ♥♥♥♥♥♥♥ tutorial.
> I can't help but feel like the design of this game, which should be "challenging and sometimes cruel" is actually "actively hostile to the player".
This game makes all it can to except directly handhold you.
> And every time I end up miserable, and not really sure how it's so massively popular, because from my perspective, it feels kinda...bad?
Your perspective is brutally skewed by modern approach to games. For many people this game design is either some form of return to the roots, or eye-opening to what games actually CAN be.
Well.... to be fair, as a melee fighter, I really wished they could've added more things for players who like to primarily use their fists and feet (to kick). I have this crazy idea for adding some Ashes of War, which are basically new special moves you can learn to improve unarmed fighting skills. Uppercuts, grab attacks, tackles (think Edge's 'spear' move, from WWE), roundhouse kicks, jumping kicks, spiked cleats, functional spurs (on boots/greaves).
I did try using a magic staff once.... but when I ran out of FP, i thought it was a missed opportunity -- they could've added more ashes of war for staffs, so you can use them effectively like every other bludgeoning/strike weapon in the game, and be able to automatically fall back to conventional ashes of war that they are able to use. (In very close quarters, I want to be able to impale enemies with the pointy edge of my magic staff, and crack their skulls with the other end of it.)
I am not sure what do you mean about locked dungeons. I can't recall things not being accessible.
I forget the exact name, but something like moonstone keys? You need them to get past mist walls. I also was told by a friend about how to unlock the fancy clothes stuff (with the guy who used to be a tree) and even with direct instructions struggled to find the cave. It's anecdotal but it's the impression I've been getting.
I've been seeing other people talk about mage build being a problem, firstly I feel like I've committed stats at this point but also, why have this magic option in your game if it doesn't lead to good gameplay? Doesn't make me feel enthusiastic about the game tbh
The good news is, Liurnia has like half the cool sorcerer weapons/ashes in the game!
Some misc tips:
- The type of reward you get for a mini-dungeon is almost always based on the type: catacombs always has spirit summons, giant trees always has new Crystal Tears, wizard towers has Memory Stones or spells, churches has flask upgrades, and regular ruins... has whatever was left when they had assigned loot to the rest of the game. Avoid dungeons that has stuff you don't want.
- Ice damage is really good, there's almost nothing that's immune to the ailment and it both deals percentage-based damage that can do significant chunks of damage to tougher enemies AND debuffs all defenses so your other attacks can get more effective.
- There's a caravan in the northwest corner of Liurnia (near the Four Belfries area) with a magic sword that's supposedly pretty good, its special ability is a magic melee attack that can hit through walls.
- If you can make your way to Caria Manor (the dungeon on the coast), the small lake outside the dungeon has an invisible beetle that drops a really useful ice-based Ash of War. Plop that onto whatever is the largest stick you can swing around and you have a nice backup option for when you're low on FP.
- Clearing Caria Manor will both reward you with some cool magic equipment and get you access to a spell tutor. (Make sure to bring something that deals fire damage)
- The store in the Roundtable Hold sells a bunch of Stonesword Keys if you want to unlock some of those doors. (I recommend NOT unlocking the one in the tutorial cave because it's one of the most annoying dungeons in the game)
- One of the Burial Watchdog boss fights rewards you with the Watchdog's Staff, which is a greathammer.
- One of the Stonedigger sorceries is a magic powerdrill attack and it's really powerful.
Still kinda sad catalysts have so bad stats, there's no point in even GIVING them a backup melee attack if they're gonna do less damage than your bare hands. And you'd think ashes like Eruption and Lightning Strike would be perfectly valid for a magic staff...