ELDEN RING

ELDEN RING

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I cant handle this game
I have played thousands of hours in Dark Souls, Demon Souls, Bloodborne... ♥♥♥♥ i even completed Kings Field a couple of times... but in this game, i cant even manage to defeat the tutorial boss (on my second character) because he just doesnt stop attacking or holds(?) his attack up to 2 seconds before unleashing a forwards attack(Its not the weapon art) that i cannot block or roll?

Every time i think hes done with his combo (i mean who woudnt think that after 6-8 consecutive attacks) he just starts with the next attack chain, if im lucky i can get like 1 or 2 hits in and thats it. Make ONE mistake and your healthbar is gone.

Why does it feel like the Boss knows instantly what button i pressed when i try to heal and just pressures me like crazy with his massive combos?

This is a trend that keeps coming up in all the boss fights a had thus far and even some "standard" enemies do it.

I made it to the first Elden Lord before and all of it is a chore, why does this game play like you characters is from DS3 but crippled, and the bosses are from Sekiro?

Also it feels like Rolling in general is somewhat useless, the tracking of all the enemies is bonkers.

I also kinda feel like the game was made for coop with all the Ashes...

This is kind of rant but its also my opinion, but im open to some tips and tricks.
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Showing 1-15 of 34 comments
Gnasty Gnorc Feb 5, 2023 @ 4:56pm 
What boss are you talking about?

First boss is subjective, because it could be 1 of 3 possibilities.
Gnasty Gnorc Feb 5, 2023 @ 4:57pm 
The combat in this game plays exactly like the Souls games. From rolling to parrying.

the only difference is that Souls games bosses generally had an attack sequence they'd go through, then stop, giving you a window to attack.

Elden Ring doesn't really do that.
darksouls Feb 5, 2023 @ 5:05pm 
Originally posted by ExEShredder:
I have played thousands of hours in Dark Souls, Demon Souls, Bloodborne... ♥♥♥♥ i even completed Kings Field a couple of times... but in this game, i cant even manage to defeat the tutorial boss (on my second character) because he just doesnt stop attacking or holds(?) his attack up to 2 seconds before unleashing a forwards attack(Its not the weapon art) that i cannot block or roll?

Every time i think hes done with his combo (i mean who woudnt think that after 6-8 consecutive attacks) he just starts with the next attack chain, if im lucky i can get like 1 or 2 hits in and thats it. Make ONE mistake and your healthbar is gone.

Why does it feel like the Boss knows instantly what button i pressed when i try to heal and just pressures me like crazy with his massive combos?

This is a trend that keeps coming up in all the boss fights a had thus far and even some "standard" enemies do it.

I made it to the first Elden Lord before and all of it is a chore, why does this game play like you characters is from DS3 but crippled, and the bosses are from Sekiro?

Also it feels like Rolling in general is somewhat useless, the tracking of all the enemies is bonkers.

I also kinda feel like the game was made for coop with all the Ashes...

This is kind of rant but its also my opinion, but im open to some tips and tricks.

The game is actually geared towards maybe Devil May Cry players more.

Here is what I mean when I say that:

https://www.youtube.com/watch?v=NOZONW-UK0w

Seem... familiar?

Look CLOSELY:

https://www.youtube.com/watch?v=p8DoLcas1o0

https://www.youtube.com/watch?v=JkA6Ai4ZO50
königplatzen Feb 5, 2023 @ 5:13pm 
Enemies' attacks depend a lot on your position and your actions. The main pattern, which works as always is, wait for an opening and punish. But not simply that, go to a place, where you don't get certain follow-up and punish, or vice-versa, bait a certain combo, which is safe to punish afterwards.

If I should give a tip is, don't get too over-leveled. And also don't use summons or ashes. (At least on fights 1 on 1). This way, you can learn the enemies' movesets better, without accidentally beat him, before learning.
I'm not against the summons or ash system, and anyone should use it really, if wanted. But imo, it creates too much chaos and randomness and you can't really learn much of the boss' movesets.
Last edited by königplatzen; Feb 5, 2023 @ 5:14pm
ExEShredder Feb 5, 2023 @ 5:15pm 
Originally posted by königplatzen:
Enemies' attacks depend a lot on your position and your actions. The main pattern, which works as always is, wait for an opening and punish. But not simply that, go to a place, where you don't get certain follow-up and punish, or vice-versa, bait a certain combo, which is safe to punish afterwards.

If I should give a tip is, don't get too over-leveled. And also don't use summons or ashes. (At least fights 1 on 1). This way, you can learn the enemies' movesets better, without accidentally beat him, before learning.
I'm not against the summons or ash system, and anyone should use it really, if wanted. But imo, it creates to much chaos and randomness and you can't really learn much of the boss' movesets.

Thanks for the input
I find it really hard to find an opening with most bosses and if i make use of that opening just hitting him 1-2 times with my sword or halbeard i cant recover in time to make space or block.
Don Lobo Feb 5, 2023 @ 5:19pm 
Originally posted by Havik:
The combat in this game plays exactly like the Souls games. From rolling to parrying.

the only difference is that Souls games bosses generally had an attack sequence they'd go through, then stop, giving you a window to attack.

Elden Ring doesn't really do that.

That still is here, but you don't get just the one big one. You get multiple small ones, a few medium and very few big pauses. The trick in Elden Ring is getting used to that pacing of sneaking quick hits in the small bits, stuff like quick jump counters for medium ones, and big meaty full charged for those big pauses.

Originally posted by ExEShredder:

This is not Dark Souls, the pacing is different, the enemies punish bad positioning heavily, and enemies don't read inputs they react to you choosing to heal to drill it in your head "that's not the place nor time to be healing". The easiest way to get tripped up here is trying to fight like DS3 ALL the time. R1 spam is heavily punished unless you're using a properly fast weapon like claws or daggers, and enemies have LONG strings and contextual follow-ups they will only ever use to counter YOUR bad timing.

Focus on observing and trying different starting positions. Where you're in reference from the boss most of the time. Some enemies want you to be directly in front and punish you heavily for chasing their ass as you would’ve in DaS. Don't get back there then, stay in front, react and think when and where to sneak in pokes, and be on the look out for those long pauses to land a heavy hit whenever you can.

Again, this isn't Dark Souls. Enemy aggressivity and long patterns are what shape it up differently, but conversely status effects work on most enemies, including bosses, ashes of war are way more useful and versatile than weapon arts and they also greatly help with mobility, charged attacks and jump attacks are incredibly practical and a better option to R1 spam almost all the time, and stance breaking is one of the easiest ways to semi stun-lock even bosses, build up status effects, give yourself a breather to heal, buff, etc., in ways that only Bloodborne's viscerals really matched in previous games.
ExEShredder Feb 5, 2023 @ 5:21pm 
Originally posted by Havik:
The combat in this game plays exactly like the Souls games. From rolling to parrying.

the only difference is that Souls games bosses generally had an attack sequence they'd go through, then stop, giving you a window to attack.

Elden Ring doesn't really do that.


So if you dont get a windows to counterattack what do you do?
ZTL-Altima Feb 5, 2023 @ 5:27pm 
Problem that Souls players in general have is that in Elden Ring you need to watch the boss do his useless moves for an eternity before attack. If you play patience and attack only on predetermined openings, you're done.
königplatzen Feb 5, 2023 @ 5:34pm 
Originally posted by ExEShredder:
Originally posted by königplatzen:
Enemies' attacks depend a lot on your position and your actions. The main pattern, which works as always is, wait for an opening and punish. But not simply that, go to a place, where you don't get certain follow-up and punish, or vice-versa, bait a certain combo, which is safe to punish afterwards.

If I should give a tip is, don't get too over-leveled. And also don't use summons or ashes. (At least fights 1 on 1). This way, you can learn the enemies' movesets better, without accidentally beat him, before learning.
I'm not against the summons or ash system, and anyone should use it really, if wanted. But imo, it creates to much chaos and randomness and you can't really learn much of the boss' movesets.

Thanks for the input
I find it really hard to find an opening with most bosses and if i make use of that opening just hitting him 1-2 times with my sword or halbeard i cant recover in time to make space or block.
If you can't recover fast enough, the attack window is too small, you started too late with the attack or the attack takes too long. This game is really to know, whats happening and you have to think several seconds in advance and know about the slowness of your moves.
I really love to find safe attack windows for charged heavy attacks with big weapons. But some enemies are too fast for that. f.e. Godskin Apostle
Fast weapons make things lot easier. esp. with bleed, which make R1's more worth again for the fast bleed buildup. But heavier weapons are more likely to stagger/interrupt an enemy. jump attacks are also quite fast and have long reach, but are slower to recover.
Last edited by königplatzen; Feb 5, 2023 @ 5:37pm
Arbadacarba Feb 5, 2023 @ 5:39pm 
Is sprit ash, also first few bosses all have NPCs that will help (Gold summon sign)
can also just explore gather loot and get stronger
Clail Feb 5, 2023 @ 5:48pm 
A lot of roll catches and off beat attacks for sure. The same thing that got you through Dark Souls games is the same thing that gets you through ER. Learn the moveset, learn what can be blocked, what can be dodged, when you can punish.

If you need to recover, create space first, or wait until you know the boss is stuck in a recovery animation long enough to heal.
Last edited by Clail; Feb 5, 2023 @ 5:49pm
Arbadacarba Feb 5, 2023 @ 5:51pm 
Biggest thing in ER is not getting faked out by the delay
königplatzen Feb 5, 2023 @ 5:55pm 
Originally posted by Clail:
If you need to recover, create space first, or wait until you know the boss is stuck in a recovery animation long enough to heal.
Small heads-up. Sometimes, creating space is the wrong thing to do. Some enemies really get dangerous with distance. f.e. Rykard phase 1, Godrick
vamirez Feb 5, 2023 @ 6:06pm 
Do the same they do - overwhelm them. This isn't DS1, these guys are out to destructify you. As Don Lobo above pointed out in his last paragraph - interrupt / stance break the enemy - they have a hidden posture meter like in Sekiro. If you don't want to use spirits, it will be harder - your choice. But consider using the other tools in the shed, too - weapon arts, crafted items. Also try the block / riposte maneuver. Bait attacks and then heal while they're acting it out. Use jump!
Last edited by vamirez; Feb 5, 2023 @ 6:07pm
nam hai pham Feb 5, 2023 @ 8:16pm 
skill issue
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Date Posted: Feb 5, 2023 @ 4:53pm
Posts: 34