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His poise is higher than normal and his (invisible) poise meter recovers faster than normal.
Also, use jumping heavy attacks instead.
Also I've found that, while charged heavies are effective for breaking stance, certain weapon arts are even better. For colossal swords, namely anything with "(stomp) <name of attack>"
Now the actual crit attack itself is a different story. Its honestly much weaker than it needs to be against many enemies and bosses. It really does need to do much more damage to be worth using "Stance breaking" as a main strategy, because even with the Misceriode it barely does anything to most enemies.
I'm guessing
Is likely 'what you are doing wrong'. If you've played Sekiro before, it works similarly to the stance meter in that game, its just harder to tell in this game because it is hidden. The meter refills over time when they aren't taking damage, so being able to stick to them and stay on the aggressive is important for stance breaking. Ranged attacks or summons can also help preserve and continue to stack the stance damage during times you couldn't normally attack. When I did Margit I used the demi-human ashes, and there were enough of them swarming him that I was able to break him multiple times, even with just a straight sword.
With speed like Sekiro it made sense, but Elden Ring is significantly slower and more plodding and the fact that the best way to go about it is to fight like you're on a pogo stick with jumping heavy attacks...it just doesn't feel good to me.
Just makes everything feel like it has hyper armor unless you go about it in a very specific way, it feels like it clashes with the more souls-esque system the player has to use.
Enemies start to recover their poise after 6 seconds of not taking damage, and they recover it rapidly. Doing any poise damage will stop it from recovering, so you could for instance just throw a dagger at the 5 second mark and give yourself another 6 seconds before the poise starts to recover.
The issue with bosses is that they usually have a larger pool of poise and there are certain transitional animations during which you can't break their poise. Like Mohg's countdown, for instance. So you can 'waste' a poise break by hitting the threshold in certain animations.
Usually the boss gives me plenty of openings for non charged R2s which are still great for lowering his poise. Sprinkle in some rolling r1s. Then use charged R2s to counter his big combo finishers with the long recovery time.
I can poise break Margit 4-5 times in a fight with a fairly new Vagabond character with the non upgraded two handed halberd and a few points into HP. It's nerve wracking but it can be done, I promise :)
I can provide a video too if that would help anyone here.