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It isn't too much of an issue anyways since most people don't play the game for the story.
The Elden Ring was shattered, demigods took great runes. None of them properly took over power. The player can become the Elden Lord (anyone can really) by collecting all of the great runes and fixing the Elden Ring. When you do that you can change the world to reflect any of the different endings.
If course there is side lore in NPCs, minibosses, environmental, item descriptions etc.
Fromsoft wrote a story. Cut out parts so it's up to interpretation. The mystery is part of the experience.
After TLOU 2, of course they would have that take. Obviously they are going to want to mask their storytelling now.
If "not patronizing and treating the player like a moron" is a rather popular design choice amongst customers, then why are the Uncharted series and TLOU 1 so highly regarded? How is telling a story in a normal matter treating people like morons? Time for introspection.
Idk I kinda like scratching my head and feeling lost in the post-cataclysmic setting like some bewildered archaeologist. Really does make the protagonist feel insignificant in the midst of dragons, mythological beasts, extra-terrestrial entities, and demigods woven into world. Until becoming the next Elden Lord.
Trite and cliché? Probably
Fun? Maybe
Big tree? Yes
As for the former, well that's what you're doing right now. Which is to say its entirely about your experience.
Fromsoft Games all have a story that is told through context clues, environmental storytelling, conflicting accounts from various NPCs, and item descriptions and it's up to you to make sense of it all.
Also, what is a story to you? It's hard to even find the will to talk with someone as loaded as you. How about you check a synapsis on the wiki, than you know what the overall story ark of the main game is, before showing your lack of respect for the game and people you talk to?