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I wonder if you are just a troll ??
You may have dodged the hit, but as an assassin you did not dodge my poison. I applied it stealthily, during your roll, and that is all the explanation required to understand why you can't roll through status procs.
if i die in PvP, i don't suddenly rush to the forums and post about nerfing weapons. I don't take dying in PVP that seriously.
Like I didn't call this 20 miles away - pretty much anything that causes a player to not be in-control for even a fraction of a second must be OP.
And like honestly - people just want it nerfed so they can panic roll infinitely. My question - why do you roll around in the sleep mist then? 3 whole sources in the game and they are "OP" lol
so then how do i avoid your poison?
Valid point, it would make sense if creatures already affected by madness were immune but the normal versions could easily be susceptible. I have not really tried it much but don't see how making it affect enemies that can bleed would unbalance anything.
-Bleed
-Frost
-Moonveil
-Rivers of Blood
-Madness
-Bloodhound Step
-Shields
-Spears
-Spells
-Thrust damage
-Wearing armor
-Playing Co-op (Even though without it, there would be no such thing as Pvp)
-Optimized builds (You guys did this to yourselves with twinking)
-Parrying
-Incantations
-Powerstancing
-Sleep
sarcasm
These status setups are way too easy to use, with little to no trade-off (vykes especially).
The double trina swords on low latency aren't that bad, you'd be right about that, but on medium to high lat they're extremely oppressive, and vykes are just way too strong - if I proc madness my opponent dies to a jumping L1.
Given p2p connectivity and with hundreds of possible personal ISP/wifi/modem/router/ configs, lamenting about latency is pointless.