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Me not using them isn't the "change I want to see", as it's not fixing the issue just because a few less people use them, it'd still be there.
wishing for more uses isn't a reason to change an item or spell.
Rats eat the Eye of Yergough, that's why they have madness.
Therefore, no need to nerf madness based on lore. It is working as intended.
The weapon art spreads sleep gas, it has decent buildup, and like I said - I'd understand the gas itself proccing through rolls, same with sleep pots, but the actual swings being the way they are, makes it so dodging doesn't even work, you just get put to sleep with minimal chances of avoiding it (have to equip the talisman, which is fine, and you also have to create distance constantly to use a sleep bolus, which against such fast weapons, is very difficult during duels especially), after using them for a bit - it's definitely way too strong if there's any latency involved.
Fight begins, opponent rolls through my swings to avoid damage = they get put to sleep for a free hit, which applies more sleep, and EVEN THOUGH they roll through it all perfectly, they're under constant pressure regardless (can also swap to a different weapon quickly, then do a weapon skill, taking out most of their health in the time they're asleep)
madness will likely never be buffed in this way - they would have to add entirely new animations for all the enemies to be effected by madness, and the fp drain aspect of it couldnt be a thing - pve enemies do not have fp. the main use of madness is the longer stun animation vs sleep and the fp drain. the sleep animation on most pve is very long, its only in pvp where small changes in duration make a significant difference, and since enemies dont have fp, it would pretty much just be a worse version of sleep.
the entire madness thing is directed at pvp - there are always weapons and spells that are only useful or mainly useful in pvp, and that's ok - there are plenty of items and spells that can only be used in pve, its ok to have some pvp focused stuff too.
madness only effects tarnished - so any tarnished npcs you might aggro, or gideon ofnir can also be effected by madness. id guess there is some kind of lore reasoning at play here - the frenzied flame seems to want to corrupt tarnished specifically, and is kind of a mirror image of the greater will, which is the source for the guidance of grace that only tarnished can see, so there is likely something similar going on with the frenzied flame that is specific to tarnished.
tedium is not why status proc on rolls needs to be removed, it needs to be removed because it punishes skill and rewards spam. if my rolls are timed properly, and i roll on reaction to attacks, my skill needs to be rewarded by not taking damage. if i am using a status weapon and miss an attack from neutral or a rollcatch, i should not be rewarded with status buildup for mistiming my attack or being to easily readable. lots of things about dodge rolls dont make sense - you can dodge straight thru a laser beam or pillar of fire. its not really reasonable to say "oh you cant dodge sleep mist because its mist" in a game where you can roll dodge thru giant waves of energy or fire.
It doesn't affect a single boss in the game.
Sleep is only useful in one boss fight.
ps: no one cares about pvp in this game.